u/Own-Cry5596

Would life be possible on a planet like this?
▲ 86 r/ImaginaryTechnology+4 crossposts

Would life be possible on a planet like this?

We’re currently working on one of the planets for our sci-fi star system. This planet is split between two extremes:
one side permanently scorched by its star, the other frozen in darkness. The surface is covered in volcanic cracks, ash, soot and frozen structures stretching across the planet.

Now we’re curious:

could anything realistically survive here at all?

Would life exist underground near geothermal zones?

Could mining colonies or research stations operate on a planet like this?

Or would this just become a dead planet nobody wants to work on?

Also curious what people think visually:

should planets in sci-fi games feel more grounded like this, or more exotic and surreal?

u/Own-Cry5596 — 2 days ago

Right now our cargo barges are basically armored containers with engines - built to survive debris fields, meteors, and the aftermath of battles. No dedicated weapons. No combat systems. Just thick plating and the hope that escorts do their job.

If players start building entire caravans of these barges… would factions really allow huge unarmed freight convoys to cross contested systems?Or would reality push them toward becoming semi-military ships? Should some factions REQUIRE armed cargo ships near warzones? How should another faction and race interpret the punishment of armed barges as an invasion?

Things we’re debating:

* Should civilian barges have point-defense AA turrets AA and drones?

* Emergency ECM / jamming systems?

* Small cannons?

And more importantly. If pirates attack a convoy, what should the barges actually do?:

* Stay and help defend the escorts?

* Dump cargo and run?

* Hit max thrust and abandon the fleet?

* Self-destruct cargo to deny loot?

We’re also wondering how far industrial ships should go visually. Should barges stay as “flying containers,” or would you expect:

* rotating habitation rings

* visible crew windows

* external fuel lines

* detachable cargo modules

* repair drones

* radiator panels

* improvised armor plates

* faction-specific modifications

* convoy markings and warning lights

At what point does a cargo barge stop feeling civilian and start feeling like a warship? Curious how you’d imagine them behaving - both mechanically and visually - in a living universe.

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u/Own-Cry5596 — 7 days ago
▲ 2.2k r/ImaginaryTechnology+6 crossposts

Right now our cargo barges are basically armored containers with engines - built to survive debris fields, meteors, and the aftermath of battles. No dedicated weapons. No combat systems. Just thick plating and the hope that escorts do their job.

If players start building entire caravans of these barges… would factions really allow huge unarmed freight convoys to cross contested systems?Or would reality push them toward becoming semi-military ships? Should some factions REQUIRE armed cargo ships near warzones? How should another faction and race interpret the punishment of armed barges as an invasion?

Things we’re debating:

* Should civilian barges have point-defense AA turrets AA and drones?

* Emergency ECM / jamming systems?

* Small cannons?

And more importantly. If pirates attack a convoy, what should the barges actually do?:

* Stay and help defend the escorts?

* Dump cargo and run?

* Hit max thrust and abandon the fleet?

* Self-destruct cargo to deny loot?

We’re also wondering how far industrial ships should go visually. Should barges stay as “flying containers,” or would you expect:

* rotating habitation rings

* visible crew windows

* external fuel lines

* detachable cargo modules

* repair drones

* radiator panels

* improvised armor plates

* faction-specific modifications

* convoy markings and warning lights

At what point does a cargo barge stop feeling civilian and start feeling like a warship? Curious how you’d imagine them behaving - both mechanically and visually - in a living universe.

u/Own-Cry5596 — 7 days ago
▲ 11 r/gamemusic+4 crossposts

Saturday evening is better spent with a mug of tea and our track in the background🎧

The track "Starflyer" from our composer Alexander🔥

u/Own-Cry5596 — 12 days ago
▲ 85 r/ImaginaryVehicles+1 crossposts

In most space action RPGs, fights come down to “shoot faster.” We wanted at least some battles where that doesn’t work. So we designed this ship - basically a flying sniper. It hits extremely hard from very long range, but if you get close, it’s almost useless. No heavy armor, just mobility and positioning. The idea is simple: if you ignore it, your allies lose. So instead of just shooting everything, you have to react, reposition, and prioritize targets.It’s less about DPS, more about decision-making under pressure.

If you saw something like this in a fight, would it make things more interesting or just annoying?

u/Own-Cry5596 — 19 days ago

When we were working on the world of Synvector, we needed a character who would become an "assembly point" for all extralegal activity. We didn't want to make just a stereotypical criminal character who sits in the basement and gives instructions. So Roxy appeared - the owner of the largest chain of bars and, concurrently, the main broker of the mercenary business.

 Concept: Bar as an exchange

For Roxy, bars are not about alcohol and dancing. We conceived her establishments as dynamic trading platforms. Here, contracts to escort cargo or eliminate competitors change owners faster than a bartender pours whiskey.

Roxy is a balancing weight amid the chaos. She controls the flow of information and knows the price of each mercenary. Her task in the world of the game is to be a link between big money and dirty work.

 Visual image and manners

In Roxy's design, we wanted to emphasize her status as a "professional manipulator":

• Appearance: Tall, with plastic, almost feline grace. Her long black hair is diluted with neon deep space accents - a hint of her connection with endless flights and shadow sectors.

• Look: Her amber eyes are not just aesthetics. A certain analyzer is sewn into them, which we will talk about later. While you think you are having a casual conversation, Roxy literally "hacks" your condition, reading the slightest fluctuations in heart rate and pupil movement.

• Style: We often depict her with a glass of exotic drink in one hand and a data terminal in the other. It's the perfect contrast: the relaxed view outside and the cold calculation inside. She can conduct several negotiations at the same time without losing a single important detail.

 Siren Technologies

Roxy received the call sign "Siren" not for her beauty, but for her audio technology. We have endowed her with a set of implants that make her almost invulnerable to negotiations:

  1. Echo audio implant: Allows her to pick up even the most muted whisper at the other end of a noisy bar. It is impossible to eavesdrop on Roxy, but she hears everything.

  2. manipulator neural network: This module adjusts the timbre of her voice in real time. It can sound hypnotically warm, causing trust, or add metal notes that inspire excitement or fear. Her voice is her weapon.

  3. cybernetic memory: She doesn't record deals - she remembers them. Names, amounts, old grievances and secret clauses of contracts - all this is stored in her head and pops up at the most inopportune moment for the opponent.

 Character philosophy

Roxy's motto is simple: "There are two types of people in this world: those who know and those who are manipulated."

She does not choose which side to take when a conflict arises. She chooses information and influence. For the player, Roxy is an element to be reckoned with. She is always one step ahead, and if you are in her network of bars, be prepared for the fact that your fate can be decided in one toast.

u/Own-Cry5596 — 26 days ago

Synvector space fills with sounds, which means we're ready to unveil new music track Cosmic Wind

Have a nice audition!

u/Own-Cry5596 — 2 months ago

In the past - military. In the present - a symbol of degradation of an entire corporation. Thin, tall, with a crimson face, he invariably appears in public in a ceremonial uniform, which has long been inconsistent with either his position or the real situation at the borders.

It was Duante, being in power, who allowed the officers what should never have become the norm: drunkenness in disposition, dueling honor, and blood feud, as a way to resolve disputes. Discipline collapsed. Elite units became gangs with swarms for ambition.

The result? The corporation he was supposed to protect has weakened so much that greedy neighbors are now increasingly testing the limits for strength. And "Whiskey" still stands on the bridge, giving orders that no one is in a hurry to fulfill.

The question is not whether the corporation will fall. The question is - who will be the first to stick the knife into its rotting side?

u/Own-Cry5596 — 2 months ago

Last month we showed the 3D model of our Peregrine combat drone.

Since then we redesigned it and ended up with two versions.

Left - the original design.

Right - the updated version.

Which one do you prefer?

Your feedback will help decide which version goes into the game.

u/Own-Cry5596 — 2 months ago