u/OpT1mUs

▲ 4 r/dccrpg

Are Morale checks for the entire group or per individual monster

I thought at first they are for the entire group (so if it fails they all run or stay if it succeeds) , but when I re-read the Morale rules it seems that it's actually rolled per individual monster.

>The morale check is made by rolling 1d20 and adding the creature’s Will save. A result of 11 or higher is success – the creature can keep fighting. On a 10 or less, the check is failed – the creature attempts to flee the combat. Retain- ers also add their employer’s Personality modifier. In some cases, the DC may be higher than 11, particularly when magical effects are involved.

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u/OpT1mUs — 5 hours ago
▲ 2 r/dccrpg

Patron Bond and taint

If you roll a 1 on Patron Bond spell you get:

>1 Lost and patron taint! Unlike normal spells, this spell is lost for an entire month, not simply one day.

How do you get a patron taint if you don't even have a patron ?

Is this only applicable if you're trying to bond to a second patron?

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u/OpT1mUs — 1 day ago
▲ 14 r/dccrpg

Do you get an attack as a part of the Charge action?

It makes sense to me that you do, and that's how we played our first funnel (Sailors ofc).

But when I read the action afterwards it says:

>Charge: A reckless character can use 1 action to declare a charge. In order to charge, he must move at least half his speed. A charging character gains +2 bonus to attack rolls but suffers a -2 penalty to AC until his next turn.

You need to use 1 action to declare charge, which is the only action for all sub level 6 (?) characters only to get a buff that you effectively cannot use since it's gone on your next turn?

I assume the RAI is that you get to attack immediately? Since Charge seems to be a very useful thing to have for less than capable 0 level PCs.

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u/OpT1mUs — 3 days ago