u/Omnimeraki

I turned up the exposure and brightness. Is this a new skin or character? Or is it just something already in the game? I don't directly recognize it, but I don't have all the types of troops memorized.

u/Omnimeraki — 7 days ago

I have a Battle Mode concept and I’m genuinely curious what others would think. I'm not sure the stats of the current player base and what modes are most popular with the recent update, but Paul is obviously putting more effort into Squire Royale rather than the other modes, so I am assuming majority of the players enjoy that mode the most. I’ve played every season… some seasons more casual, and other seasons plenty of HR and Arena. Being a big fan of Roguelytes, I feel like currently Squire to Riches is the ideal mode my friends and I enjoy. Combat feels the fairest and I don’t have to waste so much time putting a kit together. Playing this mode, I honestly don’t even care about the gear I recover, and most of it I just sell to vendors or stash to never use so realistically, we play this mode more like a Roguelyte than an extraction game. We upgrade during the run and afterwards, even if I escape, I consider that character and gear gone, so it made me think of some possible changes to the mode.

My concept would be pretty much Squire to Riches very similar to how it currently is but with random maps per each layer and drops rates doubled or even tripled. I’m talking legendaries, uniques, craftables, and even artifacts with higher spawn rates everywhere, and the loot should get even crazier the deeper you go, but the twist is that whatever you give the merchantman or escape with, is automatically sold to vendors. The point of the mode is to not collect or build up loot but rather to just enjoy the game and combat itself. The idea would be closer to a Roguelyte that doesn't destroy the actual game's market but gives a super casual gamemode to jump into that truly should feel chaotic and interesting each time. The fact that any type of loot can drop from any chest is going to get people actually looting and not just rushing the middle for a bloodbath. Players will also more actively fight bosses because of the guaranteed Artifact drops. I'd even say have craftable gear have a chance to spawn. The idea is to have a unique mode that actually makes looting more exciting and a little crazy and force players to make high level kits in the run itself and then everything is reset at the end.

That's just my concept, so let me know what you all think. This definitely makes the game less of an extraction genre and more of a PVP Roguelyte, and some might hate that but personally, the combat and crazy interactions is why we play the game, not the loot or kit building. If another classic dungeon crawler type of Roguelyte with competetive PVP exists like this than let me know, but until then, I can only dream of this mode being added.

u/Omnimeraki — 12 days ago

This is something that has always bothered me but last season they finally allowed Sorcerer's to wear Occultist Tunics, which is great and I thought they were going to fix more of the caster gear inconsistencies but nope. Wizards, Warlocks, and Sorcerers have been able to wear the boots for forever so it makes absolutely zero sense that only Warlocks and Sorcerers can wear the Tunics, and only Warlocks can wear the robes. If the excuse is class identity, then keep it consistent, only Warlocks should be allowed to wear Occultist gear period, and the same goes for Arcane gear. Multiple classes should not be allowed to wear the Arcane hood if they can't wear the Arcane Garb...

Or in my opinion, the classes should be allowed to wear all the gear if they can wear one of the pieces of the sets. I don't see a reason to limit the gear. I get this was probably originally just done to make sure classes had access to gear with all available stats for builds, but now there is already overlap with stats for available gear so why do we have this messy setup still? The gear should be consistent. I believe abilities should preserve the class identity, not the outfits. Either way, it should be consistent whether they open up the floodgates or close them. The Bloodwoven robe has the same issue with the Gloves, and a few of the other original robes, like the Mystic Vestments and so on... Why are we limiting robes? This isn't plated armor, let magic users wear what they want.

The Occultist Robe is my biggest pet peeve. Honestly not great stats but visually it is one of my favorite robes in the game, but it is too hard to use for my own Warlock builds that I enjoy playing... yet it would be more than fine to use on my Sorcerer setup.

u/Omnimeraki — 14 days ago