u/Old_Conversation5766

will open-world racing ever truly work on mobile

with how demanding racing games are

do you think mobile can eventually handle both scale and fidelity or will compromises always be necessary

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u/Old_Conversation5766 — 2 days ago

What are the biggest challenges in building open-world racing on mobile

from a dev perspective

which systems are hardest to scale under mobile constraints

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u/Old_Conversation5766 — 2 days ago

Are newer phones ready for open-world racing games

hardware keeps improving pretty quickly, but software optimization and thermals still feel like the harder part to scale

on phones like Nothing Tech, which focus more on design and overall experience rather than absolute top-end chips, it feels like there’s always some kind of trade-off

so I’m curious — how far are we really from phones being able to handle open-world racing games consistently, not just in short bursts but in real usage

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u/Old_Conversation5766 — 2 days ago

Are chips improving faster than cooling solutions

mobile chips keep getting stronger

but thermal limits seem to cap real-world performance

is cooling the real bottleneck now

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u/Old_Conversation5766 — 2 days ago

Mobile still can’t handle real open-world racing right

even with newer hardware, it feels like mobile still struggles with sustained load

especially when combining visuals and world complexity

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u/Old_Conversation5766 — 2 days ago

what are the biggest technical barriers for open-world racing on mobile

if we take Forza Horizon 5 as a reference, the experience relies on multiple systems working together

large-scale streaming, physics, AI, and visual consistency

on mobile, which of these do you think is the

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u/Old_Conversation5766 — 2 days ago

can Pixel devices handle complex racing games consistently

Pixel phones are great in many areas, but gaming performance has always been a bit mixed

for something like open-world racing, do they hold up over time or start to struggle

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u/Old_Conversation5766 — 2 days ago

how well do OnePlus phones handle sustained gaming loads

in theory the hardware is strong enough, but sustained load seems to be the bigger challenge now, how does it actually feel in longer sessions with

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u/Old_Conversation5766 — 2 days ago

Is S24 finally ready for more demanding open-world mobile games

with newer chips, it feels like we’re getting closer to more complex game designs on mobile

but I’m not sure if that translates to stable long-term performance

especially in games that try to combine scale and visuals

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u/Old_Conversation5766 — 2 days ago

can S23 sustain performance in heavy open-world style games

short bursts are usually fine, but I’m more curious about longer sessions

does the S23 hold stable performance when games push both visuals and world complexity

or does it start to throttle after a while

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u/Old_Conversation5766 — 2 days ago

can active cooling actually enable open-world racing on mobile

if something close to Forza Horizon 5 were to run on mobile, thermals seem like the biggest limitation

phones like RedMagic with active cooling look like they’re trying to solve that, but I’m not sure how far that actually goes in real usage

does active cooling really change the experience in longer sessions, or is it still limited by overall system design

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u/Old_Conversation5766 — 2 days ago

what is the realistic design path for open-world racing on mobile

if we take Forza Horizon 5 as a reference point, its experience is built on multiple pillars — large-scale open world, vehicle fidelity, and visual consistency

on mobile, these pillars can’t all be fully realized at the same time due to hardware constraints

so from a design perspective, the question becomes

which pillar should be prioritized first

world scale and exploration

or vehicle detail and visual fidelity

and how does that choice affect long-term player engagement

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u/Old_Conversation5766 — 2 days ago

what would you want more in a mobile open-world racing game

with mobile racing games getting better visually, it feels like we’re getting closer to something inspired by Forza Horizon 5

but realistically, phones can’t push everything at once yet

so if you had to choose

a bigger open world with more freedom

or better graphics and more detailed cars

which one would actually make the game more enjoyable long-term

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u/Old_Conversation5766 — 2 days ago

what part of FH5 keeps you playing the most

for me it’s not even the races most of the time

just driving around in Forza Horizon 5 and exploring the map feels like the main thing

but i know some people are more into tuning, cars, visuals, etc

what actually keeps you coming back

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u/Old_Conversation5766 — 2 days ago

is it the map or the cars that make Forza Horizon special

one thing i keep coming back to with Forza Horizon 5 is how balanced everything feels

huge map, lots to explore, but also really detailed cars and solid driving feel

if you had to pick, what matters more to you

a bigger, more varied map or better car detail and handling

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u/Old_Conversation5766 — 2 days ago

does the S24 handle games like this without throttling

this kind of racing game looks pretty heavy for mobile hardware

even with newer chips, I’m not sure how well something like this would maintain performance over time

especially with sustained load and heat buildup

any S24 users tried similar games

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u/Old_Conversation5766 — 7 days ago