will open-world racing ever truly work on mobile
with how demanding racing games are
do you think mobile can eventually handle both scale and fidelity or will compromises always be necessary
with how demanding racing games are
do you think mobile can eventually handle both scale and fidelity or will compromises always be necessary
from a dev perspective
which systems are hardest to scale under mobile constraints
when adapting something like Forza Horizon 5
what should come first, scale, visuals, or consistency
can they handle sustained load, or do they quickly reach limits
hardware keeps improving pretty quickly, but software optimization and thermals still feel like the harder part to scale
on phones like Nothing Tech, which focus more on design and overall experience rather than absolute top-end chips, it feels like there’s always some kind of trade-off
so I’m curious — how far are we really from phones being able to handle open-world racing games consistently, not just in short bursts but in real usage
in real usage, how stable are they over longer sessions, especially with more demanding games
mobile chips keep getting stronger
but thermal limits seem to cap real-world performance
is cooling the real bottleneck now
even with newer hardware, it feels like mobile still struggles with sustained load
especially when combining visuals and world complexity
if we take Forza Horizon 5 as a reference, the experience relies on multiple systems working together
large-scale streaming, physics, AI, and visual consistency
on mobile, which of these do you think is the
Pixel phones are great in many areas, but gaming performance has always been a bit mixed
for something like open-world racing, do they hold up over time or start to struggle
in theory the hardware is strong enough, but sustained load seems to be the bigger challenge now, how does it actually feel in longer sessions with
with newer chips, it feels like we’re getting closer to more complex game designs on mobile
but I’m not sure if that translates to stable long-term performance
especially in games that try to combine scale and visuals
short bursts are usually fine, but I’m more curious about longer sessions
does the S23 hold stable performance when games push both visuals and world complexity
or does it start to throttle after a while
if something close to Forza Horizon 5 were to run on mobile, thermals seem like the biggest limitation
phones like RedMagic with active cooling look like they’re trying to solve that, but I’m not sure how far that actually goes in real usage
does active cooling really change the experience in longer sessions, or is it still limited by overall system design
if we take Forza Horizon 5 as a reference point, its experience is built on multiple pillars — large-scale open world, vehicle fidelity, and visual consistency
on mobile, these pillars can’t all be fully realized at the same time due to hardware constraints
so from a design perspective, the question becomes
which pillar should be prioritized first
world scale and exploration
or vehicle detail and visual fidelity
and how does that choice affect long-term player engagement
with mobile racing games getting better visually, it feels like we’re getting closer to something inspired by Forza Horizon 5
but realistically, phones can’t push everything at once yet
so if you had to choose
a bigger open world with more freedom
or better graphics and more detailed cars
which one would actually make the game more enjoyable long-term
for me it’s not even the races most of the time
just driving around in Forza Horizon 5 and exploring the map feels like the main thing
but i know some people are more into tuning, cars, visuals, etc
what actually keeps you coming back
one thing i keep coming back to with Forza Horizon 5 is how balanced everything feels
huge map, lots to explore, but also really detailed cars and solid driving feel
if you had to pick, what matters more to you
a bigger, more varied map or better car detail and handling
this kind of racing game looks pretty heavy for mobile hardware
even with newer chips, I’m not sure how well something like this would maintain performance over time
especially with sustained load and heat buildup
any S24 users tried similar games