u/Old-Butterscotch8711

Launching the first Steam Playtest for my game, Project Manager SIM! (Looking for tycoon fans to break my game)

Hi everyone!

I'm a solo developer, and in my day job, I have actual professional experience (meh) in project management so I decided to channel that experience into a game (only fun parts, not boring parts) and have been working on Project Manager SIM - a management tycoon with a visual style inspired by games like RimWorld.

I finally launched my first-ever Playtest on Steam, and I could really use the feedback from veterans of the tycoon genre (i know you are).

A little bit of background:

When I first started, I built a very early prototype, recorded a short video, and showed it to a few people. Their reaction was basically: "Hmm, looks cool, but... what do I actually do? Just wait?" That gave me a lot to think about.

I kept iterating. Over the last 4 months, I built a much better, playable version and gave it to a few more people. The feedback ranged from "Why does this even exist?" to "Okay, this could actually be pretty cool, but right now...". This led to even more thinking and redesigning. And now i'm here. With first playable and enoyable version.

The Playtest:

I realized that testing with a small circle of friend isn't enough anymore. I need real feedback from people who love the genre. So, I set up a Playtest app on Steam.

Right now, I have about 140 people who requested access, and I’ve let the first 40 in. I read that it's better to let people in in waves rather than all at once, just in case there's a game-breaking bug. I also added a feedback form link straight to the main menu (fingers crossed someone actually fills it out, haha).

If you want to try out what I've built and help shape the development, I would be honored to have you!

What's inside:

It's an early-build. You can see it in the video above.

  • 2-4 hours of gameplay (3 month of gametime)
  • core-loop mechanics
  • fun (you can forbid employees to use the toilet)

How to join:

Just head over to my Steam page and click the "Request Access" button. (And a wishlist would be amazing too!)

https://store.steampowered.com/app/4454610/Project_manager_SIM/

I have some instant-access keys! I won't post them in plain text because bots grab them instantly, but if you want to skip the queue, leave a comment and I'll DM a key to the first 5 people.

Thank you all for reading! If any experienced devs or playtesters have advice for a first-timer, I’m all ears.

u/Old-Butterscotch8711 — 14 hours ago
▲ 7 r/IndieGaming+2 crossposts

Launching the first Steam Playtest for my game, Project Manager SIM! (Looking for tycoon fans to break my game)

Hi everyone!

I'm a solo developer, and in my day job, I have actual professional experience (meh) in project management so I decided to channel that experience into a game (only fun parts, not boring parts) and have been working on Project Manager SIM - a management tycoon with a visual style inspired by games like RimWorld.

I finally launched my first-ever Playtest on Steam, and I could really use the feedback from veterans of the tycoon genre (i know you are).

A little bit of background:

When I first started, I built a very early prototype, recorded a short video, and showed it to a few people. Their reaction was basically: "Hmm, looks cool, but... what do I actually do? Just wait?" That gave me a lot to think about.

I kept iterating. Over the last 4 months, I built a much better, playable version and gave it to a few more people. The feedback ranged from "Why does this even exist?" to "Okay, this could actually be pretty cool, but right now...". This led to even more thinking and redesigning. And now i'm here. With first playable and enoyable version.

The Playtest:

I realized that testing with a small circle of friend isn't enough anymore. I need real feedback from people who love the genre. So, I set up a Playtest app on Steam.

Right now, I have about 140 people who requested access, and I’ve let the first 40 in. I read that it's better to let people in in waves rather than all at once, just in case there's a game-breaking bug. I also added a feedback form link straight to the main menu (fingers crossed someone actually fills it out, haha).

If you want to try out what I've built and help shape the development, I would be honored to have you!

What's inside:

It's an early-build. You can see it in the video above.

  • 2-4 hours of gameplay (3 month of gametime)
  • core-loop mechanics
  • fun (you can forbid employees to use the toilet)

How to join:

Just head over to my Steam page and click the "Request Access" button. (And a wishlist would be amazing too!)

https://store.steampowered.com/app/4454610/Project_manager_SIM/

I have some instant-access keys! I won't post them in plain text because bots grab them instantly, but if you want to skip the queue, leave a comment and I'll DM a key to the first 5 people.

Thank you all for reading! If any experienced devs or playtesters have advice for a first-timer, I’m all ears.

u/Old-Butterscotch8711 — 14 hours ago
Launching the first Steam Playtest for my game, Project Manager SIM! (Looking for tycoon fans to break my game)

Launching the first Steam Playtest for my game, Project Manager SIM! (Looking for tycoon fans to break my game)

Hi everyone!

I'm a solo developer, and in my day job, I have actual professional experience (meh) in project management so I decided to channel that experience into a game (only fun parts, not boring parts) and have been working on Project Manager SIM - a management tycoon with a visual style inspired by games like RimWorld.

I finally launched my first-ever Playtest on Steam, and I could really use the feedback from veterans of the tycoon genre (i know you are).

A little bit of background:

When I first started, I built a very early prototype, recorded a short video, and showed it to a few people. Their reaction was basically: "Hmm, looks cool, but... what do I actually do? Just wait?" That gave me a lot to think about.

I kept iterating. Over the last 4 months, I built a much better, playable version and gave it to a few more people. The feedback ranged from "Why does this even exist?" to "Okay, this could actually be pretty cool, but right now...". This led to even more thinking and redesigning. And now i'm here. With first playable and enoyable version.

The Playtest:

I realized that testing with a small circle of friend isn't enough anymore. I need real feedback from people who love the genre. So, I set up a Playtest app on Steam.

Right now, I have about 140 people who requested access, and I’ve let the first 40 in. I read that it's better to let people in in waves rather than all at once, just in case there's a game-breaking bug. I also added a feedback form link straight to the main menu (fingers crossed someone actually fills it out, haha).

If you want to try out what I've built and help shape the development, I would be honored to have you!

What's inside:

It's an early-build (You can check a short trailer on the steam page)

  • 2-4 hours of gameplay (3 month of gametime)
  • core-loop mechanics
  • fun (you can forbid employees to use the toilet)

How to join:

Just head over to my Steam page and click the "Request Access" button. (And a wishlist would be amazing too!)

https://store.steampowered.com/app/4454610/Project_manager_SIM/

I have some instant-access keys! I won't post them in plain text because bots grab them instantly, but if you want to skip the queue, leave a comment and I'll DM a key to the first 5 people.

Thank you all for reading! If any experienced devs or playtesters have advice for a first-timer, I’m all ears.

store.steampowered.com
u/Old-Butterscotch8711 — 14 hours ago