u/Ok-Fail-2446

I’ve been playing for a long time, and honestly… it still has insane potential.

So instead of just asking for a sequel, I tried to design what a real Pocket Morty 2 could look like.

Here are some ideas that could actually make it next-level:

  1. Semi Open-World Map

    Different dimensions connected together (Citadel, Cronenberg world, etc.), each with unique Mortys, quests, and secrets.

  2. Real Multiplayer (PvP + Co-op)

- Ranked PvP battles

- Co-op raids vs giant boss Mortys

- Trading system between players

  1. Morty Evolution / Fusion System

    Not just collecting—actually evolving Mortys or fusing them into weird new forms (more strategy, less RNG grind).

  2. Story Mode (like a mini arc)

    A real plot with dialogue, choices, and multiple endings depending on what Mortys you use.

  3. Live Events

    Weekly or monthly events (limited Mortys, special bosses, dimension invasions).

  4. Visual Upgrade

    Same style, but smoother animations, better UI, and more personality in battles.

  5. Full return of all Mortys and Ricks

    Every Morty and Rick from the original game returns—no one gets removed.

    They would be rebalanced, with updated stats and possibly new abilities so old favorites stay relevant.

What do you guys think?

What would you add or change?

Would you prefer more PvP or more story?

If enough people are interested, I’d love to expand this into a full concept (maps, Morty designs, bosses, etc.)

u/Ok-Fail-2446 — 13 days ago