
Feedback Needed in SORC Beyond
​
Morning everyone. I’m sharing my sci-fantasy TTRPG, Slayers of Rings & Crowns (SORC), SORC Beyond features and I’d love to get your feedback on how it blends classic tabletop gameplay with optional online features.
The core of SORC, At its heart, is a tabletop game designed to be played at home around the table - with friends, family, or a dedicated group. The rules, combat, and worldbuilding are all crafted to support a rich, immersive experience in person at home.
The Digital Layer, SORC Beyond
While the game is primarily a traditional TTRPG, SORC Beyond offers a digital companion for those who want to enhance their experience online. It’s community-driven, free to access, and designed to reward active participation. It features character profiles, online campaigns, trading, and more, but none of these are required to enjoy the core game.
What I’m Looking For
How well do you think we've integrated a classic tabletop experience with online features integrated?
Do the online features complement or distract from the traditional play style?
What ideas do you have for balancing the integration of digital tools with offline play?
Any suggestions on making the core game more accessible and fun for home play first and foremost?
We're trying to avoid P2W features for online content, such as Trials if Combat (PVEP) and although all of our ideas on achieving this aren't covered here, we'd love input.
Full details and the documen with basic rules, prologue n game setting, and definitions SORC Beyond.
Thanks in advance for your insights, and I’m eager to hear your thoughts on how to make SORC both a great tabletop game and a flexible platform for online play.
- Kaida