Dude, I'm so tired of those anti DND5e argument about martial sucking
See, I was spending my last 23th hour of the day (the day started at 3 PM yesterday for me), then I just stumbled upon this specific post.
There is so many insightful answers but I think someone should summarize them to explain why the OP is so, SO STUPID.
- BAD DM: If you cannot do crazy things, it's all your DM fault. Yeah, DM, you suck, that's it, accept it, big loser. Yes casters can stop others to play, yes they can teleport, yes they can make clones and bring people back to life per the rules themselves, but there is NOTHING in the rules that stop a martial doing a 2 with his athletic check and jumping right to the moon. Because there is no rules for it doesn't mean you can't do it, it's tabletop games, roleplay, DUH.
- Martials do high damages: I can hit with my paladin, which is totally a martial btw, on a critical, by spending my
spellmaneuver slots, 19238491839 damage. Can your fucking loser of a wizard do that? NO. So yes, fighter is perfectly balanced, dumbass. - My sister think her rogue is funny: And my sister opinion is very important, much more than maths and facts, so just shut up. BTW my sister is also my aunt and plays a tiefling horny character, so cool.
- Asymmetry in design: It's DND, of course there is an asymmetry, which explain why martial can do only one thing (and it's pretty disgusting) meanwhile casters just get billions of options. Perfectly balanced as it should, totally intended, and clearly it doesn't do anything bad for the logic of the game.
- More encounters: Accepting that SOMETIMES caster may be better, just run the 23th fight of the day. You'll see, when the fighter with 0 hp left will be able to strike those 235 goblins with his sword THREE times, not once, not twice, but THRICE, and your wizard will just cast his terrible 14 damage on its firebolt with half his hp remaining in range, like the loser he is, you can joke about how a disappointment he is to his mother.
- Pathfinder 2e don't fix this: You have to wait high tier to be able to do large scale powerful stuff so it's no better than DND. In fact DND is better because it doesn't make you think you can do it. Stupid game. Pathfinder 2e I mean, DnD is my love. 5e only. 4th suck (I heard of).
- I don't want to play caster: Dude, why would I want to play a caster with a sword? I mean, if I pick a fighter, it's for playing a fighter. I want realism when I fight this gigantic kaiju of 120ft that is eating me and dissolving me in acid and I came out and still can use action surge to attack SIX time (not once, not twice, not thrice, BUT SIXTH). You really think I want to do magical stuff, like a shield formation, or trampling a line of smaller enemies with a charge on my horse, or grappling a guy and throwing him on another, or breaking a brick wall with my 24 strength on my barbarian? You think I should be able to get more feats, more skills, when I am a veteran adventurer compared to a nerd wizard that spend 20 years leaning magic? It's clearly stuff not made for a martial to be able to strike to people side-to-side in one swing, sorry. I want to be martialing goblins, not fireballing them. Plus, it's not like a warlock with eldritch blast is a martial with spells, so as there is no equivalency on the other side, you can't do that at all.
- Spells are unbalanced btw: Everyone play fireball and counterspell and everything else is bad so in truth caster have almost no options. You can push, grapple and attack, you have more stuff in martial. Really, just a big band of losers. Also sneak attack is like a free fireball for ROGUE! Do you realize HOW GOOD rogue is with his UNLIMITED FIREBALL?
- There is other games so no issue: You can't criticize DnD own design if there is (bad) games that you can play for your stupid fantasy. Not my problem if DnD is the default choice for 98% of the tables and it's way harder to play TTRPG, or that you think just more stuff balanced could strengthen the whole design of 5e and make it a better game. WELL YOU CANT MORON, BECAUSE ITS ALREADY PERFECT!
- Gear already carries you: Yes you can get a +3 sword that sometimes fire a level 3 spell, so martials are absolutely good in options. Because the wizard can absolutely not use this sword, they don't have items only useable by casters, and they need to spend the whole group economy on components, because all spells use very costly components, the party is poor, there is no way to ignore component cost for most spells requiring ones, and the DM cut the wizard tongue and hands anyway so he can't cast. I don't want to treat it of a loser for that, because it would be mean to disabled people, but... you understand what I think of this wizard.
- You can homebrew: Really, why are you bothering me when you can just add the rules that, I don't know, your level 4th fighter can spit acid by his mouth which teleports him?
- Wizards are for losers: Pretty self explanatory.
- It's a lord of the rings inspired game: Yes. In LOTR it's well known that there is mages everywhere that can break reality on a regular basis granted they have little experience, and Aragorn can only attack four times an orc during his turn and has a +11 to two skills only. There is clearly no other inspiration anywhere to make stuff able to rival magic to some extent, in any country and culture.
- Martial design is so tightly perfect: Like I can fall from orbit and survive with my 120hp but cannot lift a horse. It does absolutely makes perfect sense, I can do the exact same IRL.
And you know what? WOTC is SO good at game design that even then they found how to introduce ways to solve those "issues" (which they clearly aren't) with 5.5! You can get martials with more stuff, by making them magical on 99% of subclasses! You have a feat at the start of the game! You can now push enemies with hammers! ITS CRAZY!
Tl:dr, tired of seeing those arguments on how martials feel bad when clearly my sister/aunt's experience with her rogue proves how wrong you are and how with a friend when I was playing a fighter and him a paladin we killed this guy in one turn at the start of combat.