What makes driving vehicles fun?
For years I've been searching and asking people about RPG systems, aiming to find the most fun and, at the same time, minimally realistic rules and mechanics for piloting vehicles in RPGs, be they cars, tanks, planes, spaceships, or ships.
I always end up in two dead ends: 1) brutally complex rules (e.g., GURPS) that stifle the game and lack fluidity, generating disinterest; 2) very simple rules that treat vehicles as if they were characters (e.g., D&D), which I see as a lazy, albeit efficient, mechanical solution.
What has your experience been like in this area? What good and bad mechanics have you found?