u/NewKingCole11

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I was going to make this more informative, but frankly its really simple - Every spike on the daily wishlist graph is a social media post (even the tiny spikes of 5-10 wishlists). I was averaging 1 or 2 wishlists a day unless I posted something. Until March I was rarely posting, and when I did it was exclusively on Reddit. I recently started posting twice a week on tiktok, insta, and yt which got my wishlists to go from 400 to 1000 in two months. Nothing went viral or anything, but the posts did consistently did pretty good imo. Instagram did the best (couple posts getting 1000+ likes), Tiktok did slightly worse but still pretty similar, YT did the worst by far (many posts only getting 10-50 likes).

I have yet to release a demo or attend any festivals, but I'm excited to do so soon!

Next steps:
- Revamp and translate my Steam page which is quite outdated at the moment.
- Make a demo announcement trailer for ign/gametrailers
- Release demo
- Reach out to content creators
- Apply for festivals
- Reach out to content creators
- Apply for festivals
- Reach out to content creators
- Apply for festivals
- Next Fest

Honestly hitting 1000 wishlists is a dream come true, I just wanted to share that and remind other devs that people won't see your game unless you show it to them! Best of luck everyone, you got this!! :)

u/NewKingCole11 — 8 days ago

New mechanic for my 2D Platformer - One Arrow

Now you can bounce your arrow off the mushrooms to temporarily turn it into a bouncy arrow! What do you think of the new interaction?

Game is One Arrow: steam page

u/NewKingCole11 — 9 days ago