u/Nearby_Relation5021

Scaling encounters of premade adventures for 8 players

I'm going to DM a premade campaign (specifically Cormyr: The tearing of the Weave) but the group will be large, do I simply double the npcs/monsters and for bossfights scale hp and just a little of the damage? what would you do in this situation?

edit: I'll write more of my reasoning on why I said "double the npc/monsters and scale bosses mostly on hp and a little bit of damage": There is some disparity between players (both in their experience with the game and optimization of their character)and I fear that just scaling hp and power while keeping the same number of threats could make the players that are less capable in combat scenarios feel useless or not contributing enough and simultaneously more dangerous because the get hit harder for ther individual level... if there are more threats I feel everyone will get a chance to be impactful (but i'll risk to get combat encounters too prolonged maybe?).

The same could be applied to boss encounters and maybe add more "minions"?

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u/Nearby_Relation5021 — 5 days ago