u/Nearby-Needleworker3

1.9M apps got rejected by Apple last year. We launched a tool today so yours isn't next.

1.9M apps got rejected by Apple last year. We launched a tool today so yours isn't next.

Apple only tells you one App Store rejection reason at a time. You fix it, resubmit, wait days, and get rejected for something else. One submission can stretch into weeks.

We built Appflight to break that loop. Link a GitHub repo or upload your build, and it audits your iOS app against App Store review guidelines before you submit. 200+ review signals checked in one pass, a 0-100 readiness score, and the specific fix for each issue, not just a flag that something is wrong.

It's our launch day, and we'd genuinely love feedback from this community: https://www.producthunt.com/products/appflight?utm_source=other&utm_medium=social

reason for an App Store rejection

If you've shipped an iOS app, which guideline caught you off guard the most? Trying to make sure we cover the rejections that actually happen, not just the obvious ones.

u/Nearby-Needleworker3 — 1 hour ago

I got tired of finding out why my app was rejected 3 days too late, so I built the fix

Apple rejected 1.9M apps in 2024. Most developers find out what went wrong from a one-line rejection email, days after submitting.

AppFlight audits your iOS app before you submit. Upload your .ipa and provide your submission details. It generates a 0-100 readiness score with a full breakdown of every flagged issue, which guideline you're violating, and exactly how to fix it before Apple sees your app.

Free tier available. Standard audit $6. Deep audit $14. Credits never expire, no subscription.

appflight.co

reddit.com

Apple rejected my app 4 times. Each time, one new reason. So I built the thing that tells you all of them at once.

Week 1: rejected for guideline 4.0.
Week 2: rejected for 2.1. New one.
Week 3: rejected for 5.1.1. Also new.

All of it was there from day one. Apple just tells you one thing at a time.

So I built Appflight. Link your GitHub repo, paste your code, or upload your .ipa, and it scans against 200+ of Apple's actual review guidelines, finds every likely rejection reason, and gives you an exact fix for each one. 0-100 readiness score before Apple ever sees your submission.

Just launched. No subscription, credits never expire.

appflight.co

Apple rejected 1.93M apps in 2024. I was one of them. Now I'm trying not to be.

reddit.com
u/Nearby-Needleworker3 — 3 days ago

Apple rejected 1.93 million apps in 2024. Most developers had no idea why until it was too late.

Apple doesn't tell you everything wrong at once. They reject for one reason: you fix it, resubmit, and get a new rejection. Repeat for weeks.

I built Appflight to break that cycle. You submit your app, and it:

  • Scans your code and App Store listing against 200+ of Apple's actual review signals
  • Flag every likely rejection reason before you submit
  • Gives you an exact fix for each issue, not just "this might be a problem."
  • Returns a 0-100 readiness score so you know where you stand

No subscription. Credit-based, credits never expire.

Would love feedback from anyone who's shipped an app or knows developers grinding through App Store review.

appflight.co

reddit.com
u/Nearby-Needleworker3 — 4 days ago
▲ 23 r/AppBusiness+1 crossposts

App Store review checklist I wish more iOS devs used before submitting

TLDR: Most of the App Review pain isn't from the app's big idea. It is usually from small things that are easy to miss before submission.

I’ve been looking deeper into App Store review issues recently, and this is the practical checklist I’d use before submitting an iOS app.

  1. Test from a clean install

Do not test like the developer. Test like a reviewer.

Fresh install. No existing account. No cached state. No hidden setup.

Check whether the app still makes sense in the first minute.

  1. Make reviewer notes idiot-proof

If the app needs a login, demo data, a paid feature, admin access, a QR code, hardware, location, or a specific test flow, spell it out.

A simple structure helps:

Purpose of the app:
Demo account:
Main feature to test:
Paid feature to test:
Anything non-obvious:

  1. Check permissions against real features

Every permission prompt should clearly explain the feature it supports.

“Camera access is required” is weak.

“Use the camera to scan receipts into your expense report” is much better.

  1. Check privacy details and SDKs

Do not only check your own code. Check analytics, crash reporting, auth, ads, support tools, and payments too.

Your app behavior, App Privacy answers, and privacy policy should all match.

  1. If users can create accounts, test account deletion

Make sure account deletion can be started inside the app and is not only “email us.”

Actually run through the flow before submitting.

  1. Check payments and subscription wording

Pricing should match App Store Connect. Restore purchases should work. The paywall should be clear. Avoid wording that suggests users need to pay somewhere else for digital features unless your app category allows it.

  1. Remove anything that looks unfinished

Placeholder copy, empty screens, debug buttons, test labels, broken links, dead support pages, and unclear metadata can make an otherwise functional app look incomplete.

Final Questions to ask before submitting.

Can a reviewer fully test the app without messaging you?

If not, fix that first.

Curious what other iOS devs always check before submitting now. What App Review issue caught you once and became part of your checklist?

reddit.com
u/Nearby-Needleworker3 — 6 days ago