u/Mysterious_Gas_8793

▲ 20 r/learnanimation+3 crossposts

Sharing my goblin guy workflow

Generated this goblin character in Blender using the Rodin add-on, then rigged it with EasyRig.
After placing a few markers, I used voxelized skin binding and exported it with the UE5 mannequin skeleton setup.

In Unreal Engine, I imported the character, assigned the texture to the material, selected the UE mannequin skeleton, and swapped it into my player character. After that, the goblin was fully playable. As a quick playable-character test, this workflow was really fun.

u/Mysterious_Gas_8793 — 5 days ago
▲ 10 r/learnanimation+3 crossposts

The car and robot were generated with Hyper3D.ai, then brought into Blender to build this scene. Feels like bringing a childhood imagination to life.

u/Mysterious_Gas_8793 — 16 days ago