A magic system based on persuasion and the language of nature
I’m working on a magic system where magic has its own language, often referred to as the language of nature.
In different cultures, this language is understood in different ways, but the core idea remains the same: everything that exists has a nature, and that nature can be addressed.
Magic isn’t about forcing control. It’s about speaking in that language and convincing what you’re addressing to follow your will.
This applies not only to natural elements, but also — at more advanced levels — to objects and constructs made from those elements.
So mastery comes in two parts:
- understanding and learning the language itself
- and developing the ability to be truly persuasive within it
The more convincing you are, the stronger and more stable the effect becomes.
I like the idea that magic here feels less like domination, and more like negotiation.
I’m still exploring the limits of it though.
What kind of weaknesses or boundaries would you expect from a system like this?