u/MrTrippp

Image 1 — Can Ubisoft Still Make a Good First-Person Shooter?
Image 2 — Can Ubisoft Still Make a Good First-Person Shooter?
Image 3 — Can Ubisoft Still Make a Good First-Person Shooter?
Image 4 — Can Ubisoft Still Make a Good First-Person Shooter?
Image 5 — Can Ubisoft Still Make a Good First-Person Shooter?
Image 6 — Can Ubisoft Still Make a Good First-Person Shooter?
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Image 9 — Can Ubisoft Still Make a Good First-Person Shooter?
🔥 Hot ▲ 888 r/GhostRecon

Can Ubisoft Still Make a Good First-Person Shooter?

First off, I think most of us can agree that the next Ghost Recon should launch with both first and third person options. Some prefe first whilst others prefer third but for the sake of this post, let’s assume the rumours are true and that Project Ovr ends up being first-person only(again, not confirmed).

That leads to the bigger question, can Ubisoft actually deliver good first-person gunplay anymore? When was the last time they really nailed gunplay? Was it Rainbow Six Siege? XDefiant? Far Cry? Avatar? Or even an older Ghost recon game and would it actually hold up today?

Ubi added a 3rd person toggle for Avatar after they took a lot of heat for choosing to go 1st person and even Ubi devs confirmed that they prefer playing Avatar in 3rd person themselves after it was added 😑

I’ve never really loved the gunplay in the Farcry games, it’s fun overall, but the shooting just felt too floaty for my liking. I didn’t play XDefiant, and while Siege felt solid the last time i played, it’s built around tight CQB and room clearing, not the kind of longer-range, methodical engagements Ghost Recon is known for.

For me, Ghost Recon isn’t supposed to feel like a close-quarters twitch shooter. It’s more about positioning, range, and controlled engagements out in the open.

So my question to you is, do you trust Ubisoft to get first-person gunplay right?

And which of their games actually did it best?

u/MrTrippp — 4 days ago
🔥 Hot ▲ 208 r/GhostRecon

With Project OVR being a “crucial release” for Ubisoft… what does Ghost Recon NEED to get right?

According to reports from insider Tom Henderson, Project OVR is being considered a [“crucial release”](https://insider-gaming.com/ubisofts-cost-cutting-measures-will-give-us-worse-games/) for Ubisoft’s upcoming fiscal year. That puts a lot of pressure on this next Ghost Recon.

It’s not just another entry in the series, to me it sounds like it could be a really important game for Ubisoft as a whole so id like to assume Ubisoft have really put some effort into OVR and listened to the commhnity over the past few years. 🤞

We’ve already seen how things can gp when a launch doesn’t land properly like with Breakpoint, and to their credit, Ubisoft did turn things around over time but first impressions matter and people dont forget.

If this game really is that important,

what does Ghost Recon NEED to get right at launch?

For me, its keeping its core squad-based gameplay, improved AI (both teammates and enemies) and a clear, grounded identity. Obviously the game needs to be functional and bug free if that's even possibly for these days.

Curious what everyone else thinks,

what does Project OVR have to get right if it’s going to succeed?

u/MrTrippp — 5 days ago