I’making a fantasy engine
I’m working since several month on a small engine called Usagi.
It’s inspired by fantasy console but it’s not a fantasy console. You have a similar workflow (indexed color, virtual memory, cart system etc.) but without too many limitations. It’s aimed to thoses who like me looove fantasy console but would like to release theirs games on steam with modern mandatory feature (16:9 support, cloud save, achievements etc.)
The stack is SDL3/C++/Lua, with a big focus on encapsulation to facilitate console port. I’m still not sure if I want to keep Lua of not…
I already produced a small game with it, and I’m now working on the editor (that is made with the engine).
The next big step once the editor is in a minimal state is to open source it and setup a proper build and distribution system. Never done that so it’s learning time !