Rotating GM VS collective GM?
I feel like a head is important to an RPG, no? I think a central voice VS voice is needed, but if the voice is always shifting that may get confusing. I do not know what to do.
EDIT:
I work fast, I made a basic system now, using rotating GM system. Assuming 4 players, 1 player plays a GM and the others of aspects of a fractured mind of a medieval knight ala Harry DuBois. Every big scene shift the GM shifts around.
Everybody is aiming for the knight to follow their aspect of the mind, so the player of "brutality" wants the knight to kill a man. If that player becomes GM he'll do something to achieve his goal, like a hobo with a knife approaches the knight. BUT to achieve his goal he needs the knight to actually do it, so if the knight is being controlled by, say, mercy, humanity, and honor, they won't do it, and he fails his mission to get the knight to kill a man