u/Modicum_of_cum

Rotating GM VS collective GM?

I feel like a head is important to an RPG, no? I think a central voice VS voice is needed, but if the voice is always shifting that may get confusing. I do not know what to do.

EDIT:
I work fast, I made a basic system now, using rotating GM system. Assuming 4 players, 1 player plays a GM and the others of aspects of a fractured mind of a medieval knight ala Harry DuBois. Every big scene shift the GM shifts around.

Everybody is aiming for the knight to follow their aspect of the mind, so the player of "brutality" wants the knight to kill a man. If that player becomes GM he'll do something to achieve his goal, like a hobo with a knife approaches the knight. BUT to achieve his goal he needs the knight to actually do it, so if the knight is being controlled by, say, mercy, humanity, and honor, they won't do it, and he fails his mission to get the knight to kill a man

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u/Modicum_of_cum — 24 hours ago

I fundamentally don't really get how to make a GMless rpg work in my style, help?

I've got 2 systems under my belt, and a looooot of good ol D&D (5E), and while my custom systems can pretty easily do combat better than D&D, it's never been what my players remember. They care about the weirdo NPCS with the funny voices and long dialogues with me as them. I don't know how I can transfer these little weirdos into a GM-less system if I just let cards and randomizers decide for them. Do I just instead of GM-less make it GM-ALL where everyones sorta a GM. Agh

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u/Modicum_of_cum — 24 hours ago