u/MedusasBark

How long do you think a stream should be? Does going live longer help with discoverability?

So I've been streaming with Meld for a while now and I keep going back and forth on this. Some nights I'll hop on for like 90 minutes and feel like it was a really good stream with lots of back and forth with chat, lots of interaction and just a great time. Other nights I'll do anywhere from 4 to 6 hours and wonder if anyone is even watching after the first hour.

So the short answer is that I learned session length matters less than retention for me personally. A 90 minute stream where viewers are hanging out will be better than a 4 hour stream where it seemed like most of my viewers left early.

But also with that being said, longer sessions do give you more surface area. I think I saw somewhere that a 4 hour stream is the sweet spot because then you're not going for too long but long enough that your community and new viewers can find you. Like it increases your chances of getting someone new watching.

Shorter streams with higher engagement give you more clipped moments I feel and then you can take that time you were going to spend streaming a game and instead edit and post those clips. Plus if the stream is short enough then downloading the VOD doesn't bog down your pc. I know I could record while streaming but I don't like doing that it's just not for me I would rather highlight and download highlights or grab the whole VOD if it's small enough and turn it into clips and youtube content. I'm still learning youtube long form videos though so that's a work in progress. If anyone has advice for youtube I am all ears

So what works for everyone else? I'm curious if you find shorter streams better or if you just like to stream for like 9 hours a day lol

reddit.com
u/MedusasBark — 1 day ago

I’m gonna be so so real for a sec, I've sunk way too many hours trying to Frankenstein together overlays, alerts, widgets, all that stuff from random packs that never actually match the vibe I’m going for on stream. Like… it always almost works, but not really.

I’ve also gone down the Etsy rabbit hole and yeah… spent more money than I’d like to admit on alert packs and overlays, only to get bored of them like a week later. And don’t even get me started on the ones that straight up didn’t work how they say. Nothing worse than wasting $20 on something that doesn’t work.

And look, I’m super introverted, so emailing sellers for support? Yeah… that’s not happening. I just take the L and move on.

ANYWAY.

I finally sat down and tried Spark after seeing a few other streamers mess around with it and… bro. Actually kinda insane.

I typed something like:

“make rainbow flames that start at the bottom of the screen when someone types ‘GG’ in chat, and if more people type it, make the flames rise until they cover the whole screen, then fade out after 3 seconds”

And it just… built it??

At first it looked kinda scuffed so I had to mess with it and explain stuff like “make it act more like real fire” and it actually got there. Took a bit of figuring out how to talk to it properly, but it was still way easier than hunting for something that specific on Etsy or overlay sites.

I’m already planning to upgrade to the paid plan once I get paid, because this feels kinda worth. I also like that it’s not just generating the same slop that ChatGPT usually does, it’s actually building functional stuff. I think I saw on Twitter that you can even drop in code from devs and it’ll work with that? If that’s true, that’s huge.

Next I wanna try making my own starting soon, BRB, and ending scenes. And once I upgrade to the $20 plan, I’m definitely gonna mess with custom follower and sub alerts for Twitch.

But yeah, I’m really curious, what are other people building with this? Has anyone made cool interactive chat games or goal trackers yet? I feel like there’s a ton of potential here.

reddit.com
u/MedusasBark — 16 days ago