u/MayorOfMonkeys

▲ 437 r/PlayCanvas+1 crossposts

What can the Real Estate Sector Learn from Call of Duty?

Videogame technology is starting to disrupt real estate 🏡

The workflow is getting surprisingly simple:

📷 Scan a house (LiDAR scanners in particular make this a smooth experience)
🪄 Train a 3D Gaussian Splat
🌐 Publish it to the web with PlayCanvas / SuperSplat

Instead of clicking through static photos or watching a fixed video tour, buyers can explore a property like a videogame level - directly in the browser.

Here’s the house from the video by Camera Cone on SuperSplat:

https://superspl.at/scene/91c1e47e

What do you think: will splat-based property walkthroughs enter the mainstream this year?

u/MayorOfMonkeys — 6 days ago
▲ 388 r/PlayCanvas+1 crossposts

PlayCanvas just released SplatTransform 2.0!

For anyone working with 3D Gaussian Splats, SplatTransform is an open source CLI tool and library for processing splats.

The big new feature in 2.0 is fully automated, fast generation of high-quality collision for splats. It outputs collision in two formats:

🧊 Voxel format
🔼 Mesh format

This should be useful for anyone experimenting with splat-based games, interactive scenes, or navigable splat-based environments at scale.

Release notes:
https://github.com/playcanvas/splat-transform/releases/tag/v2.0.0

Example splat used in the video, with thanks to Paolo Tosolini:
https://superspl.at/scene/b0703bc1

Would love to hear your feedback - what does this unlock for you?

u/MayorOfMonkeys — 8 days ago

PlayCanvas v2.18.0 is officially live, and we’re pushing Gaussian Splatting into the WebGPU era. 🚀

  • ⚡️ WebGPU Compute Splatting: We’ve launched a prototype Compute-based renderer for splats. This is the future of performance - up to 3x faster than our WebGL2 renderer depending on hardware.
  • 🌦️ Splat-Based Weather: You can now generate procedural weather effects (rain, snow, etc.) using splats. It’s an incredibly lightweight way to add heavy atmosphere to your scenes.
  • 🌫️ Volumetric Fog: Splats now natively respect engine fog - everything composites together perfectly.
  • 👁️ Fish-eye Projection: New support for fish-eye camera projections for 3DGS - turn your splats into tiny planets!

PlayCanvas is free and open source. If you’re building for the web, this is for you.

GitHub Release & Source: 🔗https://github.com/playcanvas/engine/releases/tag/v2.18.0

I'm part of the team - if you have questions about the WebGPU implementation or the new weather effects, drop them below! 👾

u/MayorOfMonkeys — 26 days ago
▲ 67 r/PlayCanvas+1 crossposts

SuperSplat is evolving - it's now a hub for the Gaussian Splatting community. 🚀

We just dropped a major update to help you share your work and get the credit you deserve. Here’s the rundown:

  • 📥 Downloadable Splats: Owners can now toggle a "Downloadable" flag on their scenes. Make your raw data available to the community with one click.
  • 📜 CC Licenses & Easy Attribution: Assign any of the six Creative Commons 4.0 licenses to your splats. The download dialog now includes a ready-to-copy credit line to make attribution effortless.
  • 🔗 Social Profiles: Link your Website, X, LinkedIn, and YouTube to your user page. Turn your published splats into a professional 3D portfolio.

Whether you're using these for research, creative tools, or dropping them into the PlayCanvas Engine, it's now easier than ever to move your data where you need it.

SuperSplat is free and open source.

Check it out: 👉 https://superspl.at/?features=downloadable&time=all

Full breakdown on the blog: 🔗https://blog.playcanvas.com/new-in-supersplat-downloadable-splats-licenses-and-social-links/

Join the Discord to meet other splat creators: https://discord.com/invite/qcydPEtn65

I’m part of the team, so if you have any feedback or feature requests, let’s chat in the comments! 👾

u/MayorOfMonkeys — 27 days ago