
The Warden, Guardian of Heresy.
The only face a sinner should fear, a ruthless avenger following Death's word like religion, and actively defending the Heresy Layer of the afterlife, where those that commited the unthinkable and the untellable resides. The Warden is currently the only Human in the afterlife to obtain a rank equal to Mammon, which is Overseer.
Unlike Mammon, she does not oversees the Sins nor the population of the afterlife, instead overseeing those that needs punishing.
Physically able to fight Satan in her most restrained state, which is about 6-C if we use VSBW as a scaling system. It puts her in second place of the most powerful mortal beings in the Gatekeeper Verse.
She also possesses a few powers showing she's, indeed, one of the highest ranked 'employees' around.
DOMINUS:the warden can first make a huge aura of despair surround the being of the Warden. Gravity is heavily amplified, and the closer you are, the stronger are the effects. You kneel in front of them, no matter what, facing the face of Death itself.
Then, it's a powerful Lock-like manipulation tool, able to stop mountains thrown at her with a clench of the fist. It freezes the target in place, stopping momentum, gravity, and binding the target with chains.
KYRIOS: The ability to create Relics out of defeated ennemies or Souls from the Heresy Layer. The power is the same as the former vessel. It will always take the shape of a martial weapon/shield/ heavy or plated armor depending on the nature of the vessel. If the vessel was an offensive powerhouse, it will turn into a weapon. If it was defensive in nature, a shield or armor.
Sins can be turned into relics, safe from Satan,Bolgia and Mammon (wrath, fraud and Greed)
Coeritio Divina (Divine Limitation): Imposes a 'Punishment' on their target, which will usually reflect the sin they comitted the most.
Lust: The body always feels 'Wrong', the target is constantly physically sick as if seeing something disgusting.
Sloth: an extreme slowness forcing them down, it's like they are constantly moving in water. their senses are dulled, and reaction time lowered too.
Envy: A need to let others do for you, with a disdain towards your allies. If alone, a compulsion to try and imitate the Warden's abilities, to no avail. the power system in someone targetted by Envy locks them away from using these, being too foreign to the original body.
Gluttony: Your focus wavers, as you instinctively look for food rather than concentrate on the fight.
Wrath: an overwhelming rage blinding you from the target, making you forget your own abilities in exchange for the rampage you will cause.
Greed: Your body feels like it must work like clockwork, each action thought and premeditated, if not too premeditated as you constantly overthink. Each second that passes forces you to change plans.
Pride: Your ego takes over and you become too arrogant for your own good, as the Warden gets a suddent boost in physical abilities. You wanted to be the best, you will have to beat the best.
Violence: Your body aches for your own blood. You can't help but think of sickeningly violent thoughts towards yourself and your friends, and it's only a matter of time before your body acts.
Fraud: There is someone watching. You are alone against many, many false images of yourself or your ennemies, but their hits feels too real.
H E R E S Y: The great majority of your physical stats and resistances are given to the Warden, and your abilities are locked down. You commited the ultimate crime, and the sentence will be execution.
Dominus Vinculorum (the Lord of chains): The Warden is immune against mind alterations of any kind, and eternally devoted to Death. She is bound to her to a point where she can summons chains at will, as well as using one Sin's abilities per sin, albeit on a lower power than the original one.
She has Belphegor's Lock, but can only use it on sentient beings.
She has Asmodeus' Vitium Carnis, the ability to turn beings into powerless golems of flesh obeying her commands, though it only works on defeated opponents or souls from the Heresy Layer.
She gets Beelzebub's Voice in the forest, though she only gets the blizzard generation and manipulation.
She gets Leviathan's Typhon, though it turns into an adaptation ability. The Warden gains passive understanding of an ability, and slowly adapts physically to counter it. It's a slower version of Mahoraga's adaptation ability, and is limited to a 50% adaptation to the ability she is exposed to.
She doesn't get anything from Satan.
She gets Mammon's Midas, though it becomes a contact level petrification ability, the target turning to stone at the contact of the palm of her hand. It's a good armor breaker, and doesn't turn the whole person to stone, just the zone it touched on a 30x30x3cm radius.
She doesn't get anything from the current sin of Violence, nor does she get anything from Bolgia as those are not primordial sins (the 7 known deadly sins out of Dante's inferno)
Known feats:
-Tanked a direct strike from Satan, which would have broken an entire region of hell if it wasn't for the Warden taking it. She can even restrain her for a few seconds with her chains.
froze three mountains of gold created by Mammon in a sparring match, then threw them back at him with a strike each, turning them into a meteor shower.
Have been seen running at speeds reaching mach 25, but moves at about mach 10 in a fight.
Aaaaaaaaaaaaaaand that should be it. Remember kids, never annoy the girl in full plate armro during her church break.