▲ 8 r/unrealengine
How do I prevent an Actor from being destroyed without using the UPROPERTY() way?
I've an actor that is spawned in the world from the beginning. And for a reason that I couldn't explain it suddenly began to be destroyed, but before this didn't happen, so I'm confused why this began to happen. Looking for a solution I found the UPROPERTY() way, but this actor isn't called inside another class to enable me to mark the reference as a UPROPERTY(). And I don't know another way to prevent it from being destroyed.
u/Matheus_Morroni — 23 hours ago