u/MatheueCunegato

Litany is a roguelike deckbuilder where you manage a small brotherhood of heroes and build decks that scale out of control, on purpose. The goal isn't just to play the right cards, it's to break the system and unleash chain reactions that shouldn't be possible. Some features, like additional characters, cards, and late-game content, are still in development, but we wanted you to get your hands on the core mechanics and let us know what you think. We just pushed an update (v0.0.4) with a few changes worth highlighting: upgrades now apply only to cards currently in your deck, making timing more strategic; you can drag cards directly to the discard pile; boss encounters have new intro animations; and Brazilian Portuguese is now supported.

You can play the open playtest and wishlist the full release here: https://store.steampowered.com/app/4227270/Litany/ Feel free to be honest with your feedback!

u/MatheueCunegato — 7 days ago
▲ 86 r/godot

Godot ROCKS! This past week we were at Gamescom Latam showcasing our released game, Islets Defense, and our upcoming title, Litany.

We started our studio in 2024 and went all-in on Godot development. It’s been a wild ride, but it’s incredible to see how much progress we’ve made in such a short time. One curious thing was the amount of people asking which engine we used during the event. Not only were people impressed when we mentioned Godot, but most of the time they were also super happy to hear it. Everyone seems really excited about having an open-source engine taking its place at such huge events!

We still have a ton of work to do on Litany. The Steam playtest is live and the demo is right around the corner, so we need to keep the momentum going. Still, looking back at the photos from last week, I'm feeling super proud of our small team for getting there! And take a look at the last photo, we got a LINE to play our game!!

u/MatheueCunegato — 8 days ago