
▲ 1 r/blenderhelp
How can I generate a smooth collision mesh from array + bézier road?
Hi all, Blender noob here.
I generated a road using a single tile, added loop cuts to make it bend smoothly.
My problem is that when I export this into Unity the mesh isn't quite smooth and the seams between the road segments sometimes detect collision, stopping the object (let's say a ball) navigating that road suddenly.
Is there a way to achieve a smooth collision and still performant? I tried shade auto smooth but didn't help.
u/Master_of_Triggers — 1 day ago