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[Video games trope] Characters who make sure you play the game the way the developers intended
Pics 1 & 2: No, I'm not a human
In this game you try to survive through the apocalypse. Every night people will come to your house and ask for shelter. Some of them are humans, while the others are human-like creatures knows as the visitors. Of course letting the visitors in your house would result in bad ending. The player might think: "Why would I let someone in? I'll just stay alone". Well, you can't do that because the pale visitor (pic 1) will kill you if you're alone so you have no choice but to let someone in. Oh and you have to do it regularly because the FEMA agent (pic 2) takes your guests from time to time so you'll always have to let some new ones in.
Pics 3 & 4: Five nights at Freddy's 1 & 2
You're a security guy, and a bunch of dangerous animatronics is trying to get you. You can check their positions on cameras but it's not really nessesary because you can just check the doors and close them if someone's standing there. BUT there's one animatronic called Foxy the Pirate (pic 3) that will randomly run to your office so you have to check him on cameras to react in time. The Puppet (pic 4) from FNAF 2 has a similar role: it sits inside the music box and will run to you if you fail to wind up the box in time, you have to watch the cameras to do that.