I'd appreciate some insight, any takers. Thank you.
I'm starting to get anxious.
3.5 year campaign coming to a close here and I want it to be difficult but achievable.
The players are ascending a settlement built into the side of a mountain (island). They have a ragtag army with several prominent NPCs. If you were to break it into three segments, we have;
The city: Warehouses, dwellings, ext. A maze of that ascends the mountain. By and large, the majority of the mooks are here and will be engaged with the forces of good in a Lord of the Rings, Black Gates-esque conflict. The players have already determined that their goal is the utilize the chaos to slip by and expend minimal resources here.
The Nest: The upper city has been destroyed and the players have done enough reconnaissance to identify the dragon lair as it's become. They intend to use some of their best suited npcs to defeat the dragon and prevent it from participating in the big bad fight. They're committed to this fight.
The Mansion: Big bad's lair at the top. Two notable combats; spellcaster ritual (specifics unknown to them), big bad awaiting in their evil chair.
- 3 lvl 13/14 characters.
- can detail NPCs but they range from soldier stats to a vampire.
- I'm happy to detail as needed and or chat on discord, just want to do right by my players. My biggest fears are a cakewalk, NPCs stealing the show, and their resource management vs the encounters I present.