u/MadScientistCarl

Need some hints in seeking
▲ 3

Need some hints in seeking

I've tried my best to find all the fairies, but despite translating the page, I still don't know where most of the entries are referring to. I need some hints (not direct answers of course).

Here are the fairies I've freed:

  • Secret Gathering Place
  • The one in the directional compass thing.
  • Temple
  • Library.
  • Old House.
  • One in West Garden, the one with blue bricks on the ground.

However, I don't understand what the rest are:

  • Flower 1/2, what flower? The compass has flower in front of it, does it count? Do I need to scour the entire map for flowers?
  • Moss. Also, what moss?
  • Caustic Light. The only caustic light I can think of is in the well, but none of the caustics have any pattern, nor can I find any line or dot patterns.
  • Secret Gathering Place. I've done this one.
  • Sealed Temple. Done.
  • The Quarry. I went over everywhere (I think) in the quarry, but I don't see a dot pattern or a line pattern. The map shows a question mark under the waterfall, but I cannot find any way to get there.
  • East Forest. Probably the monolith attached, but I can't quite make out the full pattern. It's missing a piece which I can't find (EDIT: Found it). And what about the non-orthogonal lines?
  • The Great Library. I've done this one.
  • Maze (column). I went over the Ziggurat (lots of columns) and the old bury ground (I can only run on columns), but I don't find either.
  • Vein. I don't know what vein it's referring to. Ore? The rectangular power lines?
  • Old House. Done this one.
  • Patrol. Well... there are patrols everywhere. Closest I think of is the Frog's Domain, but there's nothing.
  • Cube. I don't recall anything cube-shaped.
  • Maze (invisible). Unfortunately, I don't recall any maze being invisible either. I mean The Golden Path has a few places I can walk on air, but there's nothing there.
  • Fountain. I opened the door behind the fountain, but I don't think that counts. The fountain seems surrounded by some blue lines, but the fountain itself is covering it.
  • West Garden. I've done the one on the floor.
  • West Garden. I haven't found this one. I've opened a door though.
  • Fortress of The Eastern Vault. I've searched the entire fortress, but I don't see anything.
  • Another East Forest. I looked over the entire East Forest and Lower Forest, but I don't see another pattern.

Any hints would be great, thanks!

EDIT:

Ok, I thought all spells are called "Seeking Spells". I should have understood it literally.

u/MadScientistCarl — 9 hours ago
▲ 18

Are there actually typos in the manual?

I found something I can't fully solve. See the picture, I am able to translate basically everything, except there are words that almost make sense but slightly wrong. Is that actual typo in the manual? Or is my reference wrong?

Highlighted (written in IPA and not Tunic):

  • "Understand" should be spelled /ˌəndɝˈstænd/, but the text is /ˌəndɝˈstad/
  • "Sought" should be /ˈsɔːt/ or /ˈsɔt/, but thet text is /ˈsɑt/
  • The next page (didn't scan because I didn't finish) has "will" which should be /ˈwɪɫ/, but it's spelled /ˈwɪɫɫ/.

Are these... like, in universe misspelling?

EDIT:

I was wrong. It's /ʊ/ not /a/ all along...

EDIT 2:

Wait, that doesn't make sense either...

u/MadScientistCarl — 17 hours ago
▲ 10

I solved it

(Please no spoilers, I haven't finished the game).

This is probably my last post on the language. I think I actually solved it, thus the "Fanart" flair :)

Last Post I showed the evolution of my notes about the language in my efforts of deciphering. About 5 minutes after I made the post, I realized a certain pattern.

So I changed how I index the alphabets. And... well, I think I solved it. The biggest optional puzzle of the game. Sure I didn't fill The Matrix out, but I got the rules, and that's the most important part.

What an impressive mix of breadcrumbs provided by the manual, the game pop up text, and game UI. I couldn't have done it without access to "ground truth" from the healthy mix of game controller page, UI text, location titles, and narrative story passages.

MVP in my journey (you know if you know):

  • You
  • Use
  • Key/keys
  • Guardhouse 1/Guardhouse 2
  • "to", "a", "the", "is", "are"
  • "Once, "
  • continues
  • Inventory
  • Someone has made a map for you!

EDIT:

Just noted I made a couple mistakes by putting stuff on the wrong lines. Ignore those.

EDIT 2:

Oh... consonants are the inner parts and vowels are the outer parts isn't it?

u/MadScientistCarl — 21 hours ago
▲ 22

The more I learn... also a question about a certain pattern

(Please no spoilers, I haven't finished the game yet). Also I'd like some hints on a certain pattern. Just the dot pattern, not the language.

Hopefully I'm not making too many posts about the language. The images show my journey from copying chicken scratches, to isolating words from context, to figuring out it's English phonemes, to phoneme dictionary, to an actual dictionary

The more I learn about the language, the more I realize it's not just a bunch of random characters! It seems like there are rules to construct each... let's say grapheme (not a linguist myself)? Though I haven't figured out why sometimes the consonant is at the top and sometimes it's the vowel.

In my process of translation, however, I notice a pattern of dots in Page 11 in the PRIZE/TREASURE box. It looks like a seeking spell, but when I try to use it, it doesn't work. The same actually also goes for the one on the Old House tapestry. Any hints?

EDIT

Wait… if I squint, doesn’t it look like phonemes are constructed by overlaying a consonant and a vowel??? I need more samples…

u/MadScientistCarl — 1 day ago
▲ 18

Haven’t beaten the game, but having a blast translating the manual

Of course spoiler ahead, but **please don’t spoil more for me because I am still working towards Ending B**. This post is just me complimenting the game’s dedication to the language.

It’s amazing that the game’s fictional language is actually not so fictional, and the provided text is actually sufficient for a non-linguist like me to figure out how it works. The critical eureka moment for me was finding out “2” and “to” are written the same, “use” and “you” have the same prefix, “key” and “keys” have the same prefix, and “keys” and “use” have the same suffix. Then I went “oh that’s why they have english mixed inside an alien language”!

I’ll probably end up finishing the manual translation before I open the game again. As a game should be :)

I’m not gonna lie, I feel like cracking open the language is more fun than some of the puzzles (until I realized the player icon on the map actually updates) and combat (until I found accessibility options).

I greatly appreciate that the devs include options to reduce difficulty. Otherwise I wouldn’t be able to complete the game at all.

Now I really want to know how on earth you are going to localize this game.

u/MadScientistCarl — 1 day ago
▲ 6

How am I supposed to combat?

I am honestly at lost and need some help, preferably no spoilers.

I could beat the Siege Engine and the Librarian after like 20 tries, but starting from Scavenger I just have to use No Fail mode to do progress. Then I got into a surprise Heir battle or something? Now I am in the hardest area without any of my upgrades. I barely got to the Cathedral and then I cannot get past the copy of myself that hits my max hp. He can use moves I can’t despite being a mirror. He can dodge and immediately counter despite I cannot. The instruction manual shows special attack combos that don’t work. How am I going to get through?

I can turn on No Fail again of course, but I need to know if I have done anything wrong.

I thought this was a game about knowledge and alien language, but I am constantly hard blocked by combat difficulty. Am I missing something or is this game supposed to be this hard?

I’ve also not been able to turn on the West Garden block thing. There seems to be no path to reach it. I think I must be missing an ability, and the Ghost world ghost talks about a swamp area and a 4th key, which I tried to find when I was still alive but I’ve scoured every wall without finding it.

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u/MadScientistCarl — 3 days ago
▲ 9

Do I need to take this much notes?

Just started on the game after finishing Outer Wilds and recommended here, and it seems very good (no spoilers please). I’m particularly interested in the fact that almost the entire interface is an alien language, so I make sure to note down everything just in case at a point I need to translate it… but is this necessary? Because it takes about the same amount of time to note down these as playing the game.

u/MadScientistCarl — 4 days ago
▲ 17

As we know, the Nomai created a time loop in order to launch a probe for an infinite amount of times in the 22-minute interval. But that makes me thinking... they have taken so much time to construct the entire ATP to launch that one probe once for 9 million times. Couldn't they have, like, put a warp core on the probe, launch 9 million times without the time loop, recalling the same probe like what they do with their normal shuttles? Maybe they could even have found the eye earlier.

Or maybe I was underestimating how long it takes to launch 9 million probes...

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u/MadScientistCarl — 17 days ago
▲ 46

I've mainly played Folk Tails before, and recently I tried a few IT runs. Their food situation is quite a bit harder to work with, but early game housing is of course much easier. And I don't run out of planks nearly as often. Those are nice.

But I kind of feel like there's something missing... a lot of emphasis of IT is on their industrial power, but I wish there are more early-game unique buildings, especially ones that use their Metal Parts resources.

In my recent Beverrome IT playthrough, I keep thinking that there's one unique building I really want: a small, beaver-powered mechanical pump that pumps water from one side to another, ideally made with metal parts. Sometimes it's really annoying to drain out small pocket of water, and I had to tunnel out a drainage, wait for evaporation, or use manual pump/fluid dump to accelerate the process. And I'm certainly not building an entire mechanical pump, engine, and probably an aqueduct just to clear up a small pocket.

Small landscaping buildings like a manual pump feels like a pretty decent fit for the Iron Teeth and their unique resource. Any thoughts?

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u/MadScientistCarl — 17 days ago