u/Lucius_Keuchhustus

Reinforced Housing Production, producing 100 items every 20 seconds with 100% efficiency

20 machines being supplied with 100 Titanium Housing, 300 Wolfram Plates and 400 Wolfram Steel Ingots per 20 seconds.

2 of the 4 feeder rails supply Wolfram Steel Ingots, because a single rail is overloaded. Preventing overload is also the reason why a rail goes below the first set of feeder rails feeding the first 10 machines to the second set of 10 machines.

The section in the back is 25 machines producing Reinforced Frames.

u/Lucius_Keuchhustus — 8 days ago

This Base produces almost all the products from Fabs and Furnaces. The Rail-Spaghetti is mainly caused by me connecting every section producing a product needed in another section directly to that section via rail, instead of cleanly using dispatchers/recievers like a coward.

And I'm having a masochistic kind of fun by squeezing every new production section next to the existing ones, instead of clearly spacing it out. Which tends to lead to some insane rail connection-shenanigans... but hey, everything works with maximum efficiency, so it ain't dumb. Just... needlessly complicated

u/Lucius_Keuchhustus — 11 days ago

Love me some 100% efficient production lines. This Megabase produces all the complex products from Fabs and Furnaces (V.1 + V.2). This Supermagnet production section only uses 10 furnaces, since that amount needs a clear amount of input and doesn't overload the rails (with my specific rail construction, at least).

Needs 400 Sulfuric Acid and Wolfram Plates + 100 Chemicals per 30 seconds (the Receiver timer). One Reciever supplies 100 times per 30 seconds. So the furnaces are always fully efficient and no material is "wasted".

+ i used separate overlapping rails for each resource, one line always going under its counterpart to feed the second row of 5 furnaces. This prevents rail overload, since Level 3 rails can only transport 8 items per second. Trying to feed more than 5 furnaces with a single rail would overload the rail.

u/Lucius_Keuchhustus — 16 days ago