u/Lucas-mainssbu

Is this game worth coming back to? I have a few questions.

Before answering, I left around November. Unironically that was the time I got my first job ever. I remember I had bought Vaporeon and I was kind of disappointed with the slow releases. It would take a while until they gave me one of my favs again. I didn’t really stay for the Mega Evolution stuff because I was very disappointed with the decision they had of cutting moves into two. Found it very counterintuitive, even if I agreed that some moves weren’t meant to be paired up. I was also always buying new releases back to back until maybe that stupid Pawmot dude.

Also please don’t straight up just say “no” lol please I genuinely want an explanation.

I kind of tried to play again a few months ago but kinda dropped it again. If you wanna look at my profile in Unite Api it’s PrinceIcarus

Back to the point, I wanted to ask how the game’s meta is currently. Is it okay? Is it at its worst, or were there worse times while I was gone? I’ve been a Unite player since it came out, I know for a fact this game isn’t good metawise.

Another question; It’s mostly about my mains. Are they good nowadays? Surely I might have a safer option of not right?

I used to main a lot of Pokémon. Bear with me here.

• Surf+Smoke Greninja

• Fell Stinger+Snipe Shot Inteleon

• Void+Plot Darkrai

• Charge+Psycho Cut Ceruledge

• Sacred Sword+Wide Guard Aegislash

• Claw+Sneak Mimikyu

• Generally used all of Chandelure’s movesets depending on the opposite team.

• Foul+Snarl Umbreon

• Fly+Flamethrower Ho-Oh

How are these characters holding up? Are these moveset combos still possible

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u/Lucas-mainssbu — 1 day ago

I made new cards for Amy.

For context: I would buff Amy so she could hold 3 cards at once instead of 2. While also giving more fun variety in her kit.

The Lovers(Amy card): If teammate takes damage, 70% of that damage will go to Amy. While the original target will only receive 30% of the damage.

The Chariot(Metal card): EXE is highlighted, Increases Hammer’s hitbox duration(might be worded badly in the image.) Hammer Throw will be a piercing shot.

The Tower(Cream card): Meant to be a bit unlucky. Amy can’t be healed at all. If she is downed/killed the EXE will be stunned like Metal Sonic once he dies.

The Devil(Eggman’s card): Also meant to be unlucky, but can be beneficial with cards that help her survival. EXE can see Amy’s location.

The Magician(Silver’s card): Decreases Hammer Throw’s cooldown by a massive amount. Only 4 second cooldown. Hammer is instantly recalled. Hammer’s stun(aside from Hammer throw) is massively decreased.

The Wheel Of Fortune(Rouge’s card): Gives Amy a Dodge meter, she can recover the Dodge meter by stunning. If she escapes with this card on hand she’ll get x2 amount of rings. Her cooldowns are refreshed to 0 if she pulls this card.

Justice(Omega’s card): For every teammate killed, Amy will get multiple buffs. This can stack throughout the match(even if the card wasn’t at hand at the time of their death.)

Hanged Man(Espio’s card): Amy will keep blinking. She’ll become invisible, then visible, then invisible. On that loop. Each phase(visible/invisible) taking 1 second. If Amy is hit while invisible she’ll take increased damage.

Star(Charmy’s card): Amy will be able to use her stuns to hit teammates instead, it’ll heal them. Only Amy can heal herself if she has this card.

The Hierophant(Vector’s card): Heals nearby teammates by 20 HP if she stuns EXE.

Death(Infinite’s card): Amy gets huge buffs, but her HP will slowly drop down to 30 HP. Amy receives double healing with this card, Sun has shorter intervals for healing.

Temperance(Big’s card): Amy can’t stun the EXE, but has a small chance of giving them a status effect. Will heal herself us for 30 HP once getting this card. Gives her 1 dodge and decreases her cooldowns.

Judgement(Whisper’s card): Amy’s presence near a downed teammate will get them up instantly. Hanmer Throw applies Shock behavior.

The Hermit(Gemerl’s card): buffs Amy if she’s alone. Bigger buffs on LMS.

The Empress(Surge’s card): Amy is immune to debuffs. EXE will be pushed back every 5 if he hits Amy.

High Priestess(Sally’s card): Buffs every around’s damage resistance but if one of them is downed or dies, they will create a burst. Dealing damage to survivors and stunning EXE.

u/Lucas-mainssbu — 2 days ago

Really sad that we might never get our first stealth characters in this game if it never returns.

Stealth is definitely my favorite archetype in most games. Really sad about this one.

u/Lucas-mainssbu — 6 days ago

P.S: With Tripwire and Kolossos, I’m actually addressing them before their bugs(to Double Jump/Glide and Grab.)

Sonic: He is the go-to strategy to keep as LMS, alongside the other two. Against 2011x, Sonic has to play extremely perfectly under ~4 minutes. Sonic’s takes more damage during LMS due to his anti-passive called ‘Guilt’. 2011x’s kit makes the distance Sonic can make worth nothing. You’re realistically only gonna win if the killer toys too much. Kolossos can make Sonic’s distance completely pointless as well. Tripwire has no reason to lose, because she has essentially ~4 minutes to place mines on spots Sonic will constantly have to go over. Fleetway’s mobility makes Sonic pointless. Again.

Tails: His LMS honestly rely a lot on how they start. Tails can be shut down by every killer, but as long as they only catch up to him when his Arm is ready, they will lose most of the time. But realistically, this requires so much precision that it shouldn’t really be considered most of the times.

Knuckles: His new LMS is 4 minutes long, this survivor gets no LMS buffs whatsoever. He has a much easier time than Sonic and Silver however, for his stuns are long, he can gets damage resistance by charging his punch, he can make more annoying use of his mobility than Silver, and his counter can make all EXEs hesitant of m1ng Knuckles. The only issue is that it’s literally a 4 minute LMS. He has to do this loop for about 4 minutes. Let’s be realistic here, his kit is amazing on its own, but he’s not built for this extent.

Amy: Her card buffs get overwritten once LMS hits. She has to reroll to get buffs again. Previously this LMS was the easiest in the game. Being the shortest one ever. Now she actually has to try. Due to her cards getting reset on LMS, most of her matchups are middling. Always less in her favor. If she gets lucky, it’s really only a good thing against 2011x and Tripwire, for the other two it won’t matter much.

Cream: Becomes the tankiest character in the game, but realistically only 2011x will struggle against her. His hitboxes being small and cancelled by her “dodge” passive she gets during LMS. This dodge passive isn’t really anything special outside of 2011x. The other 3 are very good at staying on top of her because she has no stuns. Tripwire and Fleetway have moves that straight up bypass the dodge.

Metal: The game actually punishes you for leaving him for last. His damage resistance gets majorly stacked. His stun now barely even damages him. I’ve heard people say this is bad game design but… this character is genuinely meant to be a wall. The game wants you to kill him. Kolossos and Fleetway are good against him because of their kit being kind of a mess? Kolossos’s damage is insane, and Metal’s charge can be an inconvenience because Kolossos can just keep up or Block on top of you on purpose. Fleetway will always be on top of him. Tripwire and 2011x do almost no damage to him, especially Tripwire.

Eggman: Like Tails, he also relies on how the LMS starts. If he is already not that close, then Eggman kind of wins unless you’re Fleetway. His LMS isn’t long, his shield becomes a thousand times more irritating to deal with.

Blaze: Currently holds the shortest LMS in the game. Her buffs to her cooldowns are also crazy. She can just keep making distance until she messes up, but if she messes up it’s okay, the LMS is just that short. She can also charge her Sol Meter fast due to this. Kind of already clears most characters.

Silver: Honestly, harder than Sonic and Knuckles. By far the hardest of them all. It’s 4 minutes long, almost 5 minutes long. This is without considering his already high skill floor. Silver has to play perfectly against every single one of them, but most of the times it’s pointless and he will die. Knowing how to hit Rock is a NECESSITY here. 2011x literally has to spam charge and Silver can’t do anything. Literally. If 2011x misses about 3 Charges, then that’s when he has to use m1. But if you’re competent tracking Silver during Time Rewind(you can hit him while he reverses btw) then it’s genuinely SO FREE. Kolossos is the easiest one but it’s still difficult. Silver cannot make distance forever as much as people hate to admit it, if you stay on top of him, he’s dead. Suspension is BAD, even if it has a long cooldown, if you’re a PC or Mobile player: YOU CAN SPAM out of it BEFORE Silver is allowed to throw you. For console I understand the frustrations. Kolossos will literally only struggle here if Silver is in Mystic Cave, otherwise, he barely has any reason to lose. Tripwire is funny as hell, because I actually consider her a worse matchup for Silver than Fleetway. Again, since it’s almost 5 minutes, she can just place mines freely to keep Silver from looping. If she places a mine where Silver stood after Time Reversing, this forces him to literally cancel Rewind. If Silver tries to fly, you can use Reachout. If Silver is far from you and tries to fly, you can hit him with your almost instant laser and his flight is now on cooldown. If you hit him with m1, he can’t fly because of bleed. Fleetway… don’t even have to say anything her.

u/Lucas-mainssbu — 8 days ago

The fact this was uncoordinated too, we were all just there at the perfect time. Fleetway being held hostage by Silver while the two DPS walk towards him.

u/Lucas-mainssbu — 8 days ago

This came to be recently.

In Version 0.3, all Survivors were going to get a brand new 3rd ability to their kit. The sole exception being Silver who already has 3 moves. With Amy and Tails probably getting something else(Revamp or Rework).

Chances are that most of these new 3rd abilities were going to be mobility related. At least for the majority of the cast.

As a result, the EXEs would naturally have to be buffed or revamped in order to square off against the new Survivors. It’s just the right thing to do.

With every Survivor receiving a new move except for Silver, it would result in Silver not being as dominant in Version 0.3, as he is right now. He would still be good, but nowhere near how good he is in Version 0.2.

Silver is already not impossible to catch. His issue nowadays is that he takes a lot of effort to catch and it’s essentially like playing a different game. With every EXE buffed, this issue would go poof. Silver would have a fairer matchup against 2011x, but in the other hand, might be destroyed by Tripwire or Fleetway.

Heck, they might even have to buff some of Silver’s kit in a way.

So yes, I think Silver was originally made for Version 0.3, but they didn’t wanna leave his kit unfinished for some reason. Now we have Version 0.2’s strongest survivor. Even Blaze didn’t get a 3rd move.

Nerfing him now would honestly be unnecessary if they don’t revert it later on. If they remove Time Rewind, they’d have to buff something else for the time being.

TLDR: Every survivor would’ve gotten a 3rd move in v0.3, just like Silver. Causing EXEs to be buffed. Silver would eventually not be as good as he is in v0.3, my guess is that he was made with v0.3 in mind somehow.

u/Lucas-mainssbu — 13 days ago

As a Silver main. So be it bitches.

P.S: PC players can break out of Silver’s Suspension before the game allows Silver to throw them. Now it’s the same for Mobile players. However I’m unsure about console players, they probably cannot.

u/Lucas-mainssbu — 14 days ago

Had to go against this earlier in the morning before work, it was during school/average work-hours so you could feel these people were good. I was Kolossos, I normally do very good as him, was on a winning streak from last night. Map was Not Perfect.

Genuinely had NOTHING that I could do in the long-run.

Sonic is always my go-to for LMS, so I try my best to ignore that. After all, that was my strategy during v0.1, but nowadays it REALLY feels like Sonic mains know they will be LMS in 80% of the scenarios so they’ll be up in your face like a fucking mosquito.

Tails is extremely strange because I definitely could’ve killed him but I decided to go for Metal Sonic first. Regardless, every chase I initiate would be interrupted by Tails, sniping me from an absurd distance that I didn’t even know he could spot me from. Such a huge distance that I just can’t make it to him in time before another survivor rushes to him.

Knuckles is a BITCH in 1v7. You cannot do anything in the long-term because he’ll always show up out of nowhere. Whatever you can do to finish someone off will end up in either a punch in the face or a counter. In the circumstances you do decide to get rid of Knuckles he’ll either hold down the punch button or he’ll just watch you whimper and hesitate because he has counter ready. Third more sinister option: He’s gliding around YCR.

Metal Sonic is for crying out loud begging to get chased, usually he’s easy pickings until the game has an Eggman. Absolutely irritating. Longest stun in the game, tankiest in the game. If you decide to go after somebody else he’ll just get himself back to 80% HP.

Eggman is just a continuation of this. Metal Sonic is beatable because he can’t keep running forever, he has to stop eventually to heal himself. Eggman accelerates Metal’s tick healing by 0.75 seconds. Meaning this impossible to kill Metal unless he happens to miss Destructive Charge(gives him time to heal himself due to the lengthy stun) or he activates Rage mode for 2011x(whereas I was playing Kolossos.) Chasing Eggman isn’t a good idea either because he’ll just waste your entire fucking time.

Blaze is a funny one, because this character has a skill ceiling nobody talks about. Has only good matchups which nobody talks about either. And she is also a Debuffer(Status Effects). She’s definitely the least annoying of them all but she still aids the team so much by slowing EXE down. Sol Flame completely retaliates most last resorts you have.

Silver is to be expected. Most mobile character in the game. He’s an absolute fodder when the person playing him isn’t familiar with the kit, but good Silvers are a pain in the ass to deal with. No wonder this character’s skill ceiling is high as hell. Rock is such a brutal move, it’s as if the Silver is just flexing his skill on you. Telling you he picked this character to engage and not to camp.

It’s hell man.

u/Lucas-mainssbu — 14 days ago

Just something I thought to share. Yes, Fleetway’s M1 kind of “adjust” into a player so he can hit easily. I tested it with a friend, his M1 seems to go slightly “off-center” when someone is nearby.

I’m unsure why this is even a feature, it feels more like something the devs accidentally forgot to remove while testing him or making his kit.

So yes, not only is hit m1 hitbox the biggest m1 hitbox; it also adjust itself just so it can hit you.

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u/Lucas-mainssbu — 15 days ago

This is kind of based on a previous post of mine where I decided to rebalance the entire cast for v0.3, you should definitely take a look at it, I’ve got pretty good feedbacks with it.

In v0.3 all survivors would get third moves and executioners would get a hefty buff. Therefore it might look like too much at first.

I was always against Shadow’s original kit. It was too boring, I’m sorry, the gun was so uncreative and I hated it so much, Dash Boost too was like a filler move. Sorry, I just hated it.

I tried my best to make it balanced, and had his ESP meter play more of a part in his overall kit than with Silver.

P.S. Just realized that I wrote something in a rush. His passive.

> If pressing jump key midair. Shadow will stop in place, charging up a teleportation for 0.8 seconds. He will teleport to the designated location the camera is directly aiming at(POV only.) spending 20 ESP. Shadow has a stamina bar that is spent doing this movement. He can only teleport 2 times in a row, If he tries to another teleportation, it will fail and put him on cooldown. If Shadow is hit while charging for teleportation, it will be cancelled and the ability will be put on a 7 second cooldown.

u/Lucas-mainssbu — 16 days ago

I don’t see people talk about Knuckles often. People have recently been discovering so many techs with Knuckles, as a Silver main I seriously think Knuckles has much more outplay potential than Sonic, Shadow and Silver.

The damage resistance he gets does wonders. He is essentially a team powerhouse. Very irritating to kill.

People have been finding so many ways to play around Silver that I’ve definitely been struggling to play a bit recently.

People have been finding out they can just spam jump and Silver will struggle. That almost all killers can track his Time Rewind. That PC players can break free instantly from Suspension. Etc.

Silver definitely has a higher skill ceiling, but I’d say Knuckles does too. It’s lower for sure, but I think he could probably be one of the best in the game.

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u/Lucas-mainssbu — 17 days ago
▲ 47 r/FatuiHQ

Basically from my understanding, the patch they release is meant to be an ironic reference to their rank.

Tartaglia is Rank #11, he released in Version 1.1.

Scaramouche is Rank #6, he released in Version 3.3. Because 3 + 3 = 6.

Arlecchino is Rank #4, she released in Version 4.6, but the “6” doesn’t matter because Fontaine’s patch was 4.x anyway.

Columbina is Rank #3, she released in Version 6.3, which might just be referencing the patch’s number 3, or it’s just because 6 - 3 = 3.

Sandrone is Rank #7, she releases in Version 6.7, which ends with her number.

Capitano, Dottore, Pulcinella, Signora(maybe), and Pantalone remain.

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u/Lucas-mainssbu — 19 days ago