World building help with a Raid Encounter
Currently working on a bandit Raid encounter, I dont want to drudge on the entire session and micro manage dozens of NPCs and enemies. The module also did not leave a map for this and left it to open interpretation. So I was going to theater of the mind this whole aspect but give the players a chance to change the outcome.
The Raid was going to be 3 rounds with 4 objectives happening all at once. Each success in an objective helps damage control and there are 6 PCs for reference.
-(Objective 1)Aiding the Guard fight off the Attack
-(Objective 2)Help putting out fires to save cargo
-(Objective 3)Aid the injured workers
-(Objective 4)Stop the Attackers from damaging the gates
Here's where I have hit a block, and what I need help with.
-What DC do I make the objectives?
-and what kind of check for roll?
-Do I count Each Player roll as a chance of success per round OR Do I give it a group check per round?