I'm curious if anyone has found people with experience in the game dev industry who also make tutorial content.
A common issue with YouTube is that the people who get the most traction with videos aren't necessarily people with the best or most accurate information. Charisma, looks, and editing skills are worth more than best practices or knowledge when the audience is just as if not more uninformed than the creator.
Certainly I've seen tutorials from the Brackeys, GDQuests, DevWorms, and JuniperDevs of the world, but I don't necessarily have any reason to believe they are going to teach anything beyond basic usage.
I've also gone through the barebones first 2d game in the official docs, perused a little of the Best Practices section, and poked around the manual a bit. There's definitely good information there but sometimes it feels a little buried, like this intro to physics that details the differences between the various collision objects:
https://docs.godotengine.org/en/stable/tutorials/physics/physics\_introduction.html
It does feel a little weird to think if you want help selecting the right collision object you need to go to the physics intro to see high level comparisons of all your options. It was certainly useful to have, though I wish I had it earlier as it took redesigning the main portion of gameplay in a project I'm working on three times before I appear to have landed on the correct enough solution.
This leads me to think that it would be helpful to have a source of information that can provide reliable, trustworthy information on various architectural questions for people who have moved beyond the "how do I type on a keyboard" beginner tutorials available by the thousands, people who want to start making something with a bit more complexity but aren't sure how to make that leap.
So, do these types of tutorials or documentation exist anywhere? I'm not against paying for something if I have a reason to believe it's going to be high quality information from a seasoned professional who has a verifiable reputation. (And not just a "trust me bro" reputation like some, ahem, pirates) And yes I'm familiar with Game Programming Patterns and the authors background. I want something like that but for people trying to acclimate to Godot and trying to figure out the right node decisions and scene compositions.
I understand in game dev that you can make something work a lot of ways, but some ways are going to be more correct than others and no I'm not talking about optimizing early.