
Heroes of might and magic is a turn based game where you make an army and fight people and collect resources. One of the main gimmicks is that you can upgrade your units to give them extra abilities and traits. Haven is one of the factions and is the standard medieval holy knight faction. I am going with the 7 version because it is one of the more grounded versions so easier to fit into AoS's high fantasy specifics and makes a better fit for CoS boots on the ground design.
My main idea was to have the main city in Ulgu to both have a strong light in the darkness vibe but also because I think having a city be in opposition of their realm would add some spice to the concept.
History: The tribes that first lived in the Mirkriver basin in the Age of Myth worshiped mighty animal spirits and godbeasts that made the land their home. The mightiest tribes and tribal alliances took some of these spirits as their totems and while having lived in Ulgu for many generations they had always lived in opposition to their Realm. Believing in unity, light, and honestly over the deception and guile that characterised many of the Realm of Shadow. When Sigmar to the Realms his followers gave the people of the Basin the gift of more advanced smithing and magics that would guard their homes from the shadows. With these new gifts the tribes would form an empire with several duchies named after the tribal totems of old with each having a virtue they focus on. Sigmarism would be a growing cult but a lot of the original beliefs would still be the most prominent during this era
Age of Chaos happens and the empire gets broken with only the wolf duchy surviving in any recognisable manner. They endure and when Sigmar arrives they would reclaim much of their old holdings with Sigmarism being now the dominent religion though older beliefs would still hold sway amongst strong populations of Reclaimed.
In terms of forces I would have it where during the first hundred years of the Age of Sigmar there would have been a slow merging of azyrite and Reclaimed military traditions with a Realmgate to Chamon helping arm the population. With the Castalite reforms it was very much a case of retraining and rearming the forces but a lot of the central ideas being the same.
https://mightandmagic.fandom.com/wiki/Haven_(H7)
Link is so that you can look at the units I am trying to adapt.
Units
Crossbowmen and Marksmen: During the Age of Chaos crossbows became the main ranged weapon for infantry while during Sigmar's era the places closer to production hubs had a lot of guns while areas without easy access to gunpowder kept the crossbows. Reforms didn't change that much though the elite marksmen would cover a lot of specialist roles over time and experimental weapons are often tested by them.
The people would also have a long history of training and breeding the wolves around them with the Azyrites bringing their own breeds leading to new unique ones being founded.
The spear and shield sentinels would evolve into the steelhelms with those Freeguilds of older stock still having some units of spearmen amongst them. The legionnaires were once elite freeguild comprised of spearmen who patrolled the borders of the lands claimed by the city and who were among the first to adopt the more combined armed approach of the Castillites. Their regiments tend towards pragmatism but also are very protective of those under their care.
Guardians and Justicars: These are one of the church sponsored military orders who are very big believers of leading by example and will strike down any who harm Sigmar's people. They have strong ties to the Order of Azyr as well and will send their members to aid the Witch Hunters if called.
Landsknecht and Swordmasters: Taken from old Wolf Duchy military traditions these are the strongest and biggest warriors the humans have to offer. They do accept those who wish to become gallants but instead of using shields they use great two handed weapons with different units favouring different weapons. The elite of these groups undergo special training to withstand the mind alterning and misleading nature of Ulgu and are often tasked with missions into the truly treacherous part of their home.
Angels are going to be represented by a Harbringer Chamber of the Celestial Vindicators who are internally divided by those who have more extreme thoughts on what they must do and more moderates who try and temper their comrades. This is very deliberate by their leaders.
What are peoples thoughts and what should I try and expand?
Edit: Changed Knight Excelsior to Celestial Vindicators