u/Low_Jelly_8616

Building a Tamagotchi-like virtual pet on ESP32-S3, ended up spending more time on the save system than gameplay
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Building a Tamagotchi-like virtual pet on ESP32-S3, ended up spending more time on the save system than gameplay

I’m building a Tamagotchi-like(virtual pet) project on ESP32-S3.

GitHub repo: fluphus/esp32-artoria-tamagotchi

The main character is Artoria Pendragon from Fate series.

The gameplay is still very primitive right now:

  • poke
  • feed
  • simple evolution logic

Most sprites/UI/animations are currently just placeholders, but the rendering and animation hooks/interfaces are already prepared.

But I ended up spending most of my time building a weird save system instead.

Current save system features:

  • 3 save slots with active-pair rotation
  • import/export over serial
  • fallback recovery for corrupted saves
  • import-time clock rebasing
  • offline progression handling
  • deep sleep compatible persistence

The idea is that players could exchange “living” pets instead of just unlocking a gallery. I want the pet state/history to matter more than pure completion percentage.

Right now I’m struggling more with game design/content than code architecture. Especially long-term event logic and meaningful evolution branches.

Would love feedback from people who’ve built ESP32 pet/game projects or embedded save systems before.

u/Low_Jelly_8616 — 6 days ago