
RPG class/archetype plot based on Hp, stamina, and mana.
I came up with this triangular plot for classifying RPG classes or playstyles based on how much they lean on health (Hp), stamina (Sp), or mana (Mp). This doesn’t take into account flavors of magic or stats like strength, dexterity, etc. so it’s not perfect but I tried using some generic names that are still related to RPG classes.
I highlighted 10 specific points, based on whether a build is mostly based on one of the 3 stats, or an even mix of two or all 3 stats.
Triangular plots are a bit hard to read, I like to think about this as related to a levelling system akin to the one seen in the game Elder scrolls V: Skyrim, where every time you level up you get a leveling point you can use to upgrade your total amount of health, stamina, or mana.
The 3 points sitting in the middle of the edges of the bigger triangle (raider, supporter, rogue) represent a 50-50 split of leveling points allocated between two stats, and none to the third. The 3 points sitting inside the smaller inner triangle (survivor, adventurer, and spellsword) are more easily viewed as close to a balanced class starting point, but specialized a little bit but not a lot towards one of the 3 main stats. And of course the 3 points of the bigger triangle represent putting all levelling points exclusively into one of the 3 main stats.
What do you think about this plot? How would you change or improve upon it?
Rogue and spellsword are the weakest ones I think, I welcome any alternative suggestions. Trickster seems like a better fit than rogue based on comments.
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PS: Based on suggestions I posted an updated plot in the comments.
PSS: This works particularly well for the Color Arcana framework I recently published into the public domain that you can check out here, based on color-magic.
Since in this framework vitality (hp), stamina, and mana stats are related to magical energy, with arcanum being the main currency for increasing one’s magical energy, and being able to allocate it across these 3 type of stats/modalities, mechanically similar to how skyrim works, with the caveat that at any given time players can change the proportion of arcanum, aka magical energy allocated across these 3 stats.