
STELLARFORGE - FIRST LOOK
>Been working on a hard sci-fi colony simulation game called StellarForge in Unreal Engine 5.
The goal isn’t just “space aesthetics” —
I wanted the infrastructure and logistics to feel believable.
I’m trying to make the universe feel like it keeps functioning even when the player isn’t looking at it.
Right now the simulation includes:
• Interplanetary shipping & launch windows
• Colony-wide power / oxygen / water simulation
• Resource density & industrial manufacturing
• Orbital infrastructure and transport chains
• Dynamic thermal and atmospheric systems
• Persistent colonies across multiple planets/moons
• Modular building placement & interior habitat construction
I’ve also started building optional in-universe engineering archives so players can learn things like:
- rocket propulsion
- orbital mechanics
- thermodynamics
- gas laws
- materials density
…without forcing tutorials on people who just want to build cool colonies.
Would genuinely love feedback from:
- colony sim players (fans of factorio, satisfactory, anno, farthest frontier etc)
- KSP people
- Factorio addicts
- hard sci-fi fans
- systems/logistics gremlins like me
Gameplay video below.
>I'm also new to reddit 😄 so. hi 😄
>