u/LikeAMothToStarlight

The sandstorms of the sapphire desert.

The blue sands of the sapphire desert are perilous enough to tread against in the best conditions. But mysterious winds kick up sandstorms and change the rules. These sandstorms are sentient winds that take on different colors and unleash things that cannot be controlled or undone.

Yellow is careful and moves objects, people, or even settlements from place to place.

Red is cruel and brings forth illusions of places, creatures, or even just colorful patterns. These illusions are disorienting and often cause one to get lost or leave them in a permanent state of hypnosis.

Blue is playful and forms strange shapes from the sand for unknown reasons. These can be dangerous spikes or rolling wheels, but are rarely complex shapes.

White sandstorms are some mix of the three. Leaving behind physical manifestations, such as entire environments or creatures that didn't exist before. Sometimes these new entities may intertwine with other materials or even people pulled from other parts of the desert.

Black sandstorms are actually just like regular sandstorms. They can be disorienting, but not inherently dangerous.

The deeper truth to this destructive magic is that it stems from the corruption in the sands.

When one dies in this world, they are buried under a small mound of white sand. The sand will turn blue as a result of their corruption being drawn from their body and held within the sand. This gives the person the chance to escape their body and leave for the afterlife. Any who die and are not purified are said to be tormented by their corruption forever.

The more heinous your soul, the more the sand will change. Murderers often turn the sand a darker blue, if they are buried at all that is.

There is an old legend, the tale of an old man, a stranger who came to a small settlement one day. The man was at first distrusted but quickly became part of the village. He had many wild tales of gods and spirits and magic, and many saw him as eccentric, but harmless.

No one suspected a thing until he died.

When he was buried, it was near a family burial mound. Specifically, one of the children under his tutelage had decided to treat him like a fallen father. After the farewells were said, and the man was buried late in the evening, all would sleep with terrible nightmares. And when they woke, the desert, as far as everyone could see, had turned a terrible sapphire blue.

Whether this is true or otherwise, the fact that white sand and is so rare now, troubles many.

reddit.com

The living sandstorms of the sapphire desert

The blue sands of the sapphire desert are a perilous enough to tread against in the best conditions. But mysterious winds blow and change the rules. These sandstorms are sentient winds that take on different colors and unleash things that cannot be easily undone.

Yellow is precise and moves objects and settlements from place to place. Often this leads to death through dehydration or hunger.

Red is vindictive and brings forth images of places or creatures that do not exist. These illusions are disorienting and often cause one to get lost.

Blue is playful and forms strange shapes from itself for unknown reasons. These can be dangerous spikes or rolling wheels but are rarely complex shapes.

Mixed colors are unusual in this world but have been known to occur.

Purple is more dangerous than most. The strange creatures and fates in the sandstorm are given physical form in the sand. Making monsters and environments that don't exist.

Green is unusual. It disorients the shape and positioning of the objects it swallows. Very rare, but it can be severely dangerous as well.

Orange causes the utter and complete disappearance and replacement of things that are swallowed. These replicas often act irregularly. Giving away that they should not exist in this world.

White sandstorms are some mix of the aforementioned. Leaving behind physical creations, such as entire environments that didn't exist before somehow intertwined with cities pulled from other parts of the desert.

Black sandstorms are actually just like regular sandstorms. They can be disorienting, but not inherently dangerous.

reddit.com
u/LikeAMothToStarlight — 3 days ago
▲ 79 r/FantasyWorldbuilding+1 crossposts

The living sandstorms of the sapphire desert

The blue sands of the sapphire desert are a perilous enough to tread against in the best conditions. But mysterious winds blow and change the rules. These sandstorms are sentient winds that take on different colors and unleash things that cannot be easily undone.

Yellow is precise and moves objects and settlements from place to place. Often this leads to death through dehydration or hunger.

Red is vindictive and brings forth images of places or creatures that do not exist. These illusions are disorienting and often cause one to get lost.

Blue is playful and forms strange shapes from itself for unknown reasons. These can be dangerous spikes or rolling wheels but are rarely complex shapes.

Mixed colors are unusual in this world but have been known to occur.

Purple is more dangerous than most. The strange creatures and fates in the sandstorm are given physical form in the sand. Making monsters and environments that don't exist.

Green is unusual. It disorients the shape and positioning of the objects it swallows. Very rare, but it can be severely dangerous as well.

Orange causes the utter and complete disappearance and replacement of things that are swallowed. These replicas often act irregularly. Giving away that they should not exist in this world.

White sandstorms are some mix of the aforementioned. Leaving behind physical creations, such as entire environments that didn't exist before somehow intertwined with cities pulled from other parts of the desert.

Black sandstorms are actually just like regular sandstorms. They can be disorienting, but not inherently dangerous.

u/LikeAMothToStarlight — 2 days ago

Three interpretations of runes that each each yield different magic

In my project, there are several runic languages, called formations, that use the same runes to manifest magic. The following are the runic formations that determines not only the runes assembly, but the powers it may have.

Crown Runic - a circular formula of runes used in manifestation and transmutation. Requiring the most accuracy of any runes types the rotation, spacing, and size of each minor rune is immensely more important than in other runic formations.

Chain Runic - the distribution of runes in a long wave-like pattern that can be used for connection and the flow of energy. Unlike other runes the marks don't disappear after use, they only deepen like vents used to control the flow of water. This will damage and may even destroy the materials the runes are engraved into.

Gate Runic - symbols used to summon corruption from the environment into a physical form that can be combated. By offering specific materials to summon the corruption into a physical form and defeating it, one can force it into a vessel. After sealing away the corruption, one can control it through other gate runes.

There is said to be a perfect runic formation that can alter any aspect of reality. Each formation named before are theorized to only be partially correct and make up some part of this perfect runic formation. Basically, each design is probably present to some degree in the perfect runic formation, but no one can figure out how to properly combine them into a singular, coherent rune.

u/LikeAMothToStarlight — 7 days ago

Multiple interpretations of runic formations that each yield different magic.

In my project, there are several runic languages, called formations, that use the same runes to manifest magic. The following are the runic formations that determines not only the runes assembly, but the powers it may have.

Crown Runic - a circular formula of runes used in manifestation and transmutation. Requiring the most accuracy of any runes types the rotation, spacing, and size of each minor rune is immensely more important than in other runic formations.

Chain Runic - the distribution of runes in a long wave-like pattern that can be used for connection and the flow of energy. Unlike other runes the marks don't disappear after use, they only deepen like vents used to control the flow of water. This will damage and may even destroy the materials the runes are engraved into.

Gate Runic - symbols used to summon corruption from the environment into a physical form that can be combated. By offering specific materials to summon the corruption into a physical form and defeating it, one can force it into a vessel. After sealing away the corruption, one can control it through other gate runes.

There is said to be a perfect runic formation that can alter any aspect of reality. Each formation named before are theorized to only be partially correct and make up some part of this perfect runic formation. Basically, each design is probably present to some degree in the perfect runic formation, but no one can figure out how to properly combine them into a singular, coherent rune.

u/LikeAMothToStarlight — 7 days ago
▲ 134 r/neography

Three runic formations for my worldbuilding project.

In my project, there are several runic languages, called formations, that use the same runes to manifest magic. The following are the runic formations that determines not only the runes assembly, but the powers it may have.

Crown Runic - a circular formula of runes used in manifestation and transmutation. Requiring the most accuracy of any runes types the rotation, spacing, and size of each minor rune is immensely more important than in other runic formations.

Chain Runic - the distribution of runes in a long wave-like pattern that can be used for connection and the flow of energy. Unlike other runes the marks don't disappear after use, they only deepen like vents used to control the flow of water. This will damage and may even destroy the materials the runes are engraved into.

Gate Runic - symbols used to summon corruption from the environment into a physical form that can be combated. By offering specific materials to summon the corruption into a physical form and defeating it, one can force it into a vessel. After sealing away the corruption, one can control it through other gate runes.

There is said to be a perfect runic formation that can alter any aspect of reality. Each formation named before are theorized to only be partially correct and make up some part of this perfect runic formation. Basically, each design is probably present to some degree in the perfect runic formation, but no one can figure out how to properly combine them into a singular, coherent rune.

u/LikeAMothToStarlight — 7 days ago

How to make impossible contraptions and machinery? Maybe add a new dimension.

The concept is very loose at the moment, but I had the idea that perhaps a way to add complexity to contraptions that defy logic and do the impossible is to, in essence, build parts in a seperate dimension. In this specific system one must mold the shadows of a device into a fully functional machine. Adding parts to the contraption that don't follow the laws of reality.

A basic example is to create a shadow storage where one can place an object into a bag that has been modified by a shadow tinker, one who works with shadow, to hold the object in this separate dimension. Another might be shadow struts. Simple construction components that hold the weight of an object that can be used to build constructs that are impossibly heavy without them collapsing.

There may be animals that have learned to use this magic or maybe are somehow innately predisposed to it. Perhaps giant beasts that couldn't naturally exist due to structural integrity could use something similar to shadow struts, but more like bones.

Anyway, just a thought I wanted to share. Don't know if it's interesting.

reddit.com
u/LikeAMothToStarlight — 8 days ago

Sin Magic System

Lore

When one dies in the pale sands, they are buried under a small mound of white sand. This will turn the sand blue as a result of their sins being drawn from their body and held within the sand. This gives the person the chance to leave their body and join the Choir of the Sandstorm, an afterlife where the attuned can still hear your words on the winds of the desert. Any who die and are not purified are said to be tormented by their sins forever.

The more heinous your soul, the more the sand will change. Murderers often turn the sand a darker blue, if they are buried at all that is.

There is an old legend, a tale of an old man, a stranger who came to a small settlement one day. The man was at first distrusted but quickly became part of the villagers. He had many wild tales of demons and spirits and ghosts, and many saw him as eccentric, but harmless.

No one suspected a thing until he died.

When he was buried, it was near a family burial mound. Specifically, one of the children under his tutelage had decided to treat him like a fallen father. After the farewells were said, and the man was buried late in the evening, all would sleep with terrible nightmares. And when they woke, the desert, as far as anyone could see, had turned a terrible sapphire blue.

Whether this is true or otherwise, the fact that white sand and is so rare, troubles many. And now their are shapes in the sandstorm.

Creatures in the sandstorms cause harm and damage to anything they come across. They will even steal away the soul of any caught in the sandstorm, leaving them a husk of their former self.

In addition, sins manifest in the sands as anomalies that defy logic and can be incredibly dangerous. Sins of pain form teeth and bones that attack any who approach. Sins of greed can steal trinkets, resources, or even body parts without notice.

Magic system

Humanity devised a magic to deal with these problems. They created mathematical symbols and gave specific offerings to pull in power from the sands, give it form, fight it, and force it into a vessel. This purifies a portion of the sands and returns it to its pale color.

After sealing away the power in a vessel, one can control it through a similar method to how it was captured. The vessel is carved with symbols, and this allows the user to manipulate the power into a physical form, called a beast, to be used to manifest magical effects. Such can be used for labor, combat, or even espionage. The use of magic slowly purifies it.

Eventually one may take it back to the sigil that was created to capture it and change the physical form of the beast to be purer. Doing this multiple times allows the user to eventually create a being of purity that can purify the sands simply by being around it.

Materials

The following are the materials needed to capture power and convert it into a beast.

Liquids - the healing and distribution method in all living things. Be it blood, sap, egg yolk.

Muscle - the sturdy parts of the beast. Exoskeletons, bones, muscle and wood.

Flesh - the elastic parts of living entities; good for magical resistance. Skin, scales, joints, leaves.

Bloom - the materials of survival. Common materials include: pollen, honey, fruits and berries.

Wither - the materials of death, afterall, nothing can live forever. Alcohol, bacteria, rotting substances like egg yolk or fat.

Vessel - a container for the creature. Must be made of an inorganic material, such as stone, ceramic, or metal.

reddit.com
u/LikeAMothToStarlight — 8 days ago

The whole of my magic system.

Lore

When one dies in the pale sands, they are buried under a small mound of white sand. This will turn the sand blue as a result of their sins being drawn from their body and held within the sand. This gives the person the chance to leave their body and join the Choir of the Sandstorm, an afterlife where the attuned can still hear your words on the winds of the desert. Any who die and are not purified are said to be tormented by their sins forever.

The more heinous your soul, the more the sand will change. Murderers often turn the sand a darker blue, if they are buried at all that is.

There is an old legend, a tale of an old man, a stranger who came to a small settlement one day. The man was at first distrusted but quickly became part of the villagers. He had many wild tales of demons and spirits and ghosts, and many saw him as eccentric, but harmless.

No one suspected a thing until he died.

When he was buried, it was near a family burial mound. Specifically, one of the children under his tutelage had decided to treat him like a fallen father. After the farewells were said, and the man was buried late in the evening, all would sleep with terrible nightmares. And when they woke, the desert, as far as anyone could see, had turned a terrible sapphire blue.

Whether this is true or otherwise, the fact that white sand and is so rare, troubles many. And now their are shapes in the sandstorm.

Magic system

Humanity devised a magic to deal with this problem. They created mathematical symbols and gave specific offerings to pull in power from sands, give it form, fight it, and force it into a vessel. This keeps the dangers of the sandstorms at bay.

After sealing away the sin in a vessel, one can control it through a similar method to how it was captured. The vessel is carved with symbols, and this allows the user to manipulate the corruption into a physical form, called a beast, to be used to manifest magical effects. Such can be used for labor, combat, or even espionage. The use of magic slowly purifies it.

Eventually one may take it back to the sigil that was created to capture it and change the physical form of the beast to be purer. Doing this multiple times allows the user to eventually create a being of purity that can purify sand simply by being around it.

Materials

The following are the materials needed to capture sin and convert it into a beast.

Liquids - the healing and distribution method in all living things. Be it blood, sap, egg yolk.

Muscle - the sturdy parts of the beast. Exoskeletons, bones, muscle and wood.

Flesh - the elastic parts of living entities; good for magical resistance. Skin, scales, joints, leaves.

Bloom - the materials of survival. Common materials include: pollen, honey, fruits and berries.

Wither - the materials of death, afterall, nothing can live forever. Alcohol, bacteria, rotting substances like egg yolk or fat.

Vessel - a container for the creature. Must be made of an inorganic material, such as stone, ceramic, or metal.

reddit.com
u/LikeAMothToStarlight — 9 days ago

I don't know if this is an appropriate post for this sub, but I thought I'd share. I'll add some context in the below text.

I've been working on a magic system for my worldbuilding project where runes are used like circuits to provide channels to reshape magic into spells. However, there are multiple interpretations of how runes work and each interpretation yields different forms of magic. Basically, each formation is a different magic language that all come from some unknown fifth runic language that somehow combines all the others and can supposedly alter all of reality.

The first interpretation, Crown Runic, is a circular formula of runes used in manifestation and transmutation. Requiring the most accuracy of any runes types the rotation, spacing, and size of each minor rune is immensely more important than in other runic formations.

The second interpretation, Chain Runic, is the distribution of runes in a long pattern that can be used for connection and the flow of energy. Unlike other runes the marks don't disappear after use, they only deepen like vents used to control the flow of water. This will damage and may even destroy the materials the runes are engraved into.

The third interpretation, Graft Runic, is the melding of pieces of minor runes into major runes. Used in spacial distortion and the malleability of materials. The effects of these runes are not permanent unlike other runes. They must be upkept or they will fade away over time.

The fourth interpretation, Gate Runic, acts as a channel to pull aspects from specific offerings provided to summon spirits or energies and give them a physical form. This allows for people to capture such powers in vessels. However, the formation must be maintained to keep the spirit sealed in the vessel.

u/LikeAMothToStarlight — 12 days ago

A hopefully cohesive explanation of corruption and its capture.

The lands are and have always been corrupted. Some horrible power distorts the environment and warps the wildlife. A vile power that must be combated.

Though corruption is an ambient energy that has existed for as long as humanity has, it has never been clear how it came about. Only how it has continued to manifest. Destructive practices such as overhunting or excessive logging causes corruption to come to being. Corruption can also be found after dire forest fires or during horrible droughts.

Theories abound but the most prevalent is that when an ecosystem fails either artificially or otherwise, the essence of the affected wildlife creates an amalgamation of souls that try to reincarnate but have no vessels to return to. Through forces unknown the soul amalgamate will force itself into inorganic materials or nearby wildlife. Leading to eye-like bulbs to form in stone, or animals with unnatural bone-like protrusions.

These are called entropic blemishes. Marks of spiritual unrest in the world. These strange features can be benign or incredibly destructive to surrounding ecosystems.

Originally humanity devised a magic to deal with this problem. They created mathematical symbols and gave specific offerings to pull in corruption, give it form, fight it, and force it into a vessel.

After sealing away the corruption, one can control it through a similar method to how it was captured. The vessel is carved with symbols, and this allows the user to manipulate the corruption into a physical form, called a beast, to be used to manifest magical effects. Such can be used for labor, combat, or even espionage. The use of magic slowly purifies it.

Eventually one may take it back to the symbol that was carved to capture it and change the physical form of the beast to be purer. Doing this multiple times allows the user to eventually create a being of purity that can fight back corruption simply by existing in the environment.

However, the beast must be taken to areas of corruption to recharge on a semi-regular basis. If not, they will enter a dormant state. It's not particularly hard to enter these areas, but as the world has slowly fought back against corruption, finding corrupted areas can be difficult.

The following are the needed materials for the symbols that summon the corruption and give it form:

Fluid - the living essence in all living things. Be it blood, sap, egg yolk.

Muscle - the sturdy parts of the beast. Exoskeletons, bones, muscle and wood.

Flesh - the elastic parts of living entities; good for magical resistance. Skin, scales, joints, leaves.

Bloom - the materials of survival. Common materials include pollen, honey, fruits and berries.

Wither - the materials of death, after all, nothing can live forever. Alcohol, bacteria, rotting substances like egg yolk or fat.

Vessel - a container for the creature. Must be made of an inorganic material such as stone, ceramic, or metal.

u/LikeAMothToStarlight — 12 days ago

A hopefully more cohesive explanation of corruption and its capture.

The lands are and have always been corrupted. Some horrible power distorts the environment and warps the wildlife. A vile power that must be combated.

Though corruption is an ambient energy that has existed for as long as humanity has, it has never been clear how it came about. Only how it has continued to manifest. Destructive practices such as overhunting or excessive logging causes corruption to come to being. Corruption can also be found after dire forest fires or during horrible droughts.

Theories abound but the most prevalent is that when an ecosystem fails either artificially or otherwise, the essence of the affected wildlife creates an amalgamation of souls that try to reincarnate but have no vessels to return to. Through forces unknown the soul amalgamate will force itself into inorganic materials or nearby wildlife. Leading to eye-like bulbs to form in stone, or animals with unnatural bone-like protrusions.

These are called entropic blemishes. Marks of spiritual unrest in the world. These strange features can be benign or incredibly destructive to surrounding ecosystems.

Originally humanity devised a magic to deal with this problem. They created mathematical symbols and gave specific offerings to pull in corruption, give it form, fight it, and force it into a vessel.

After sealing away the corruption, one can control it through a similar method to how it was captured. The vessel is carved with symbols, and this allows the user to manipulate the corruption into a physical form, called a beast, to be used to manifest magical effects. Such can be used for labor, combat, or even espionage. The use of magic slowly purifies it.

Eventually one may take it back to the symbol that was carved to capture it and change the physical form of the beast to be purer. Doing this multiple times allows the user to eventually create a being of purity that can fight back corruption simply by existing in the environment.

However, the beast must be taken to areas of corruption to recharge on a semi-regular basis. If not, they will enter a dormant state. It's not particularly hard to enter these areas, but as the world has slowly fought back against corruption, finding corrupted areas can be difficult.

The following are the needed materials for the symbols that summon the corruption and give it form:

Fluid - the living essence in all living things. Be it blood, sap, egg yolk.

Muscle - the sturdy parts of the beast. Exoskeletons, bones, muscle and wood.

Flesh - the elastic parts of living entities; good for magical resistance. Skin, scales, joints, leaves.

Bloom - the materials of survival. Common materials include pollen, honey, fruits and berries.

Wither - the materials of death, after all, nothing can live forever. Alcohol, bacteria, rotting substances like egg yolk or fat.

Vessel - a container for the creature. Must be made of an inorganic material such as stone, ceramic, or metal.

u/LikeAMothToStarlight — 12 days ago

If it helps, here is the \[post\](https://www.reddit.com/r/magicbuilding/s/kZ95MLcHS9) about the magic system I mention in this post.

I was doing some thinking about the magic system I created the other day and it came to my attention I didn't have any real explanation for where corruption came from. So I did some worldbuilding. Hopefully it fits.

When an ecosystem fails either artificially or otherwise, the essence of the affected wildlife creates an amalgamation of souls that try to reincarnate but have no vessels to return to. Through forces unknown the soul amalgamate will force itself into inorganic materials or nearby wildlife. Leading to living materials like eye-like bulbs to form in stone or soil, or animals with multiple souls.

Destructive practices such as overhunting or excessive logging causes corruption to come to being. Corruption can also be found after dire forest fires or during horrible droughts.

The aforementioned anomalies are called spiritual blemishes. Marks of spiritual unrest in the world. These strange features can be benign or incredibly destructive to surrounding ecosystems.

Originally, humanity devised a magic to deal with this problem. They created mathematical symbols and gave specific offerings to pull in corruption, give it form, fight it, and force it into a vessel.

After sealing away the corruption, one can control it through a similar method to how it was captured. The vessel is carved with symbols, and this allows the user to manipulate the corruption into a physical form, called a beast, to be used for combat, labor, or even espionage. The use of the corruption slowly purifies it.

Eventually one may take it back to the symbol that was carved to capture it and change the physical form of the beast to be purer. Doing this multiple times allows the user to eventually create a being of purity that can fight back corruption simply by existing in the environment.

However, the beast must be taken to areas of corruption to recharge on a semi-regular basis. If not, they will enter a dormant state. It's not particularly hard to enter these areas, but as the world has slowly fought back against corruption, finding corrupted areas can be difficult.

However, cities become a hot spot for spiritual unrest. So much so that humanity began a project to vent and store this ambient energy underground. Through strange ventilation and mathematic architecture, humanity structured tunnels underground that pulled the corruption from the air.

But humanity needed to maintain these internal structures. Thousands of architects and workers were sent underground to fulfill this mission. They remain here to this day. Toiling away to protect humanity.

reddit.com
u/LikeAMothToStarlight — 17 days ago

So, I've been playing Pokémon Colosseum lately. And something came to me as an idea for a magic system. I don't know how original it comes across. Let me know what you think.

The lands are and have always been corrupted. Some horrible power distorts the environment and warps the wildlife. A vile power that must be combated.

Humanity has developed a magic to fight the corruption by giving it form, fighting it, and sealing it away in vessels.

Humans can create symbols on the ground to summon corruption into a physical form that can be combated. By defeating this physical corruption, one can force it into a vessel. This does help the environment, but the corruption can be used to make a tool for purification.

After sealing away the corruption, one can control it through a similar method to how it was captured. The vessel is carved with symbols, and this allows the user to manipulate the corruption into a physical form, called a beast, to be used for combat, labor, or even espionage. The use of the corruption slowly purifies it.

Eventually one may take it back to the symbol that was carved to capture it and change the physical form of the beast to be purer. Doing this multiple times allows the user to eventually create a being of purity that can fight back corruption simply by existing in the environment.

However, the beast must be taken to areas of corruption to recharge on a semi-regular basis. If not, they will enter a dormant state. It's not particularly hard to enter these areas, but as the world has slowly fought back against corruption, finding corrupted areas can be difficult.

The following are the needed materials for the symbols that summon the corruption and give it form:

Fluid - the living essence in all living things. Be it blood, sap, egg yolk.

Muscle - the sturdy parts of the beast. Exoskeletons, bones, muscle and wood.

Flesh - the elastic parts of living entities; good for magical resistance. Skin, scales, joints, leaves.

Bloom - the materials of survival. Common materials include pollen, honey, fruits and berries.

Wither - the materials of death, after all, nothing can live forever. Alcohol, bacteria, rotting substances like egg yolk or fat.

Vessel - a container for the creature. Must be made of an inorganic material such as stone, ceramic, or metal.

u/LikeAMothToStarlight — 18 days ago

So I haven't been in the strongest mental state lately so I've been playing Pokémon Colosseum to cheer up. And I sorta came up with something that might be entirely derivative. Let me know what you think.

The lands are and have always been corrupted. Some horrible power distorts the environment and warps the wildlife. A vile power that must be combated.

Humanity has developed a magic to fight the corruption by giving it form, fighting it, and sealing it away in vessels.

Basically, humans can create symbols on the ground to summon corruption into a physical form that can be combated. By defeating this physical corruption you can force it into a vessel. This does help the environment, but the corruption can be used to make a tool for purification.

After sealing away the corruption, one can control it through a similar method to how it was captured. The vessel is carved with symbols and this allows the user to manipulate the corruption into a physical form, called a beast, to be used for combat, labor, or even espionage. The use of the corruption slowly purifies it.

Eventually one may take it back to the symbol that was carved to capture it and change the physical form of the beast to be more pure. Doing this multiple times allows the user to Eventually create a being of purity that can fight back corruption simply by existing in the environment.

However, the beast must be taken to areas of corruption to recharge on a semi-regular basis. If not they will enter a dormant state. It's not particularly hard to enter these areas, but as the world has slowly fought back. Finding corrupted areas can be difficult.

I don't have an ultimate goal with this and it's pretty lame looking over it again... but I'll post anyway. Maybe someone will find some use in it.

Oh and here's the materials needed for the symbols that help summon the corruption and give it form:

Fluid - the a living essence in all living things. Be it blood, sap, egg yolk.

Muscle - the sturdy parts of the beast. Exoskeletons, bones, muscle and wood.

Flesh - the elastic parts of living entities; good for magical resistance. Skin, scales, joints, leaves.

Bloom - the materials of survival. Common materials include: pollen, honey, fruits and berries.

Wither - the materials of death, afterall, nothing can live forever. Alcohol, bacteria, rotting substances like egg yolk or fat.

Vessel - a container for the creature. Must be made of an inorganic material such as stone, ceramic, or metal.

u/LikeAMothToStarlight — 19 days ago

The stars fell from the sky, burning the world below. The smoke gnaws on reality and alters the wildlife and anything that enters below the cloudline.

Humans now live in villages high in the mountains isolated from one another. Watched over by burnt husks called the watchers. Beings made of bones, stones, and twigs.

These watchers were once vile predators that could attack without provocative, but now act to enforce archaic laws upon the people and the people are too afraid to fight back. If caught by a watcher, you must defeat the creature or be destroyed by it.

If you can defeat the creature, you will be able to continue your life, redeemed in the eyes of the other watchers. But few are capable of fighting back against such foes. Even firearms such as rifles or blunderbusses can barely harm the creatures.

Here in this world, people traverse below the cloudline to collect the still burning stars, using moths as a guide to their light. Stars are used to make runes that can cast magic or write the laws that the watchers follow. Making the watchers less dangerous and hostile.

The church is a powerful entity in this way, able to control the watchers and keep people safe. But something changed within their halls.

A new keeper has decided to make the laws that the watchers now enforce. Turning them to a policing arm of the church. If the laws of the church are broken, the watchers enforce "justice" via death.

In such a world the main character finds herself. And the story follows her misadventures as she tries to find her way back home.

u/LikeAMothToStarlight — 20 days ago

Lore

The first star was a massive entity that brought light to the universe. Its mere presence turned the primordial essences that made up everything into defined forms of matter. Where they were once nothing more than blobs of undefined mass, they became the materials that make up our universe today.

The second generation of stars began to emerge as the first star was dying. From the materials that made reality, they were born and burned bright. They held in them the same magic to define reality, but it was weaker. And with every generation star's magic would grow lesser and lesser. The darkness returning as galaxies grow less magnificent.

The universe is filled with third and fourth generation stars, whose light can barely define a single solar system. In time, the stars will burn out forever and darkness will reign once more.

Magic

Light is inherently magical, but very muted when unfocused. By using strange crystals people were able to cut runes into different materials. These crystals acted as lenses to focus the light into beams that gave off an innate magic.

Magic could be focused further by using these beams to make runic designs. Runes were used to, in essence, program spells and then activate them.

In the past it could take months to collect enough starlight to cut a standard spell into a material, mistakes withheld. Most runesmiths made only a handful of functioning runes within their lifetime.

The process of collecting starlight requires the calibration of countless mirrors and lenses as the light is pulled from the targeted stars, sometimes the sun, and pushed through a narrow scope to relinquish a small amount of magical energy into the rune. Mistakes could not be erased.

There are several runic languages, called formations, that use the same runes to manifest magic. The following are the runic formations that determines not only the runes form, but the powers it may have.

Crown Runic - a circular formula of runes used in manifestation and transmutation. Requiring the most accuracy of any runes types the rotation, spacing, and size of each minor rune is immensely more important than in other runic formations.

Chain Runic - the distribution of runes in a long pattern that can be used for connection and the flow of energy. Unlike other runes the marks don't disappear after use, they only deepen like vents used to control the flow of water. This will damage and may even destroy the materials the runes are engraved into.

Graft Runic - melding pieces of minor runes into major runes. Used in spacial distortion and the malleability of materials. The effects of these runes are not permanent unlike other runes. They effects must be upkept or they will fade away over time.

There is said to be a perfect runic formation that can alter any aspect of reality. Each formation named before are theorized to only be partially correct and make up some part of this perfect runic formation. Basically, each design is probably present to some degree in the perfect runic formation, but no one can figure out how to properly combine them into a singular, coherent rune.

u/LikeAMothToStarlight — 22 days ago

Lore

The first star was a giant. A massive entity that brought light to the universe. It's mere presence turned the primordial essences that made up everything into defined forms of matter, for lack of a better word. Where they were once nothing more than blobs of undefined mass, they became the materials that make up our universe today.

The second generation of stars began to emerge as the first star was dying. From the materials that made reality, they were born and burned bright. They held in them the same magic to define reality, but it was weaker. And with every generation stars would grow weaker and weaker. The darkness returning as galaxies grow less magnificent.

The universe is filled with third and fourth generation stars, whose like barely can drfine a single solar system. In time, the stars will burn out forever and darkness will reign once more.

Magic

Light is inherently magical, but very muted when unfocused. By using strange crystals people were able to cut runes into different materials. These crystals acted as lenses to focus the light into beams that gave off an innate magic.

Magic could be focused further by using these beams to make runic designs. Runes were used to, in essence, program spells and then activate them.

In the past it could take months to collect enough starlight to cut a standard spell into a material, mistakes withheld. Most runesmiths made only a handful of functioning runes within their lifetime.

The process of collecting starlight requires the calibration of countless mirrors and lenses as the light is pulled from the targeted stars, sometimes the sun, and pushed through a narrow scope to relinquish a small amount of magical energy into the rune. Mistakes could not be erased.

There are several runic languages, called formations, that use the same runes to manifest magic. The following are the runic formations that determines not only the runes form, but the powers it may have.

Crown Runic - a circular formula of runes used in manifestation and transmutation. Requiring the most accuracy of any runes types the rotation, spacing, and size of each minor rune is immensely more important than in other runic formations.

Chain Runic - the distribution of runes in a long pattern that can be used for connection and the flow of energy. Unlike other runes the marks don't disappear after use, they only deepen like vents used to control the flow if water. This will damage and and may even destroy the materials the runes are engraved into.

Graft Runic - melding pieces of minor runes into major runes. Used in spacial distortion and the maliability of materials. The effects of these runes are not permanent unlike other runes. They effects must be upkept or they will fade away over time.

There is said to be a perfect runic formation that can alter any aspect of reality. Each formation named before are theorized to only be partially correct and make up some part of this perfect runic formation. Basically, each design is probably present to some degree in the perfect runic formation, but no one can figure out how to properly combine them into a singular, coherent rune.

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u/LikeAMothToStarlight — 22 days ago