
Hey again! A few weeks ago I dropped QuickClick here and you guys were honestly way nicer than I expected, so I've been heads-down fixing stuff ever since.
Quick recap if you missed it: QuickClick is a reaction game with a twist. Once a day, at a completely random time, a button goes live for every player on the planet at the exact same millisecond, worldwide. How fast you tap it decides your spot on the global leaderboard. Simple premise, surprisingly stressful to wait for.
Since last time, Infinite mode feels a lot smoother now (the jank some of you noticed is mostly gone, lmk if you still catch it), and the leaderboard updates faster too, which was bugging me as much as it bugged you.
Biggest new thing: there's a shop now. I know that can go sideways fast with indie games, but the idea was to add stuff that's actually useful without making it pay-to-win. You can grab hints that narrow down the daily activation window, or streak protection for when you're just not around when the signal hits. Felt like the right balance. And the game is still 100% free with zero ads, that part hasn't changed.
To say thanks for the early support, I set up a few promo codes: use free100 for 100 diamonds, hint and superhint to try out the new prediction items right away ("+" button in the shop).
Would genuinely love to know if the shop balance feels off or if the daily difficulty is landing right. You can jump in as a guest, no sign-up needed: https://quickclickgame.com
Thanks again, this sub rules 🙏