u/Lazuli-shade

When I'm caramelizing onions and the pan is getting dry so it's time to deglaze

When I'm caramelizing onions and the pan is getting dry so it's time to deglaze

They can't stop you from buying some onions and a glass of water. You can even use some stock. Or even alternate deglazing with wine. Yeah, I used to be a real piece of shit.

u/Lazuli-shade — 24 hours ago

Is the use case of this spell simply when you have no other spells or abilities to use?

Is there something I'm missing with it or is it just terrible? It's low mana, but that's the end of the positives that I can think of.

u/Lazuli-shade — 2 days ago
▲ 145 r/OldenEra

I want this guy back if we ever get an Olden Era wizard faction

I've always loved the sort of chess piece design so much. I'd love if they leaned in even further to that aesthetic.

u/Lazuli-shade — 5 days ago
▲ 135 r/OldenEra

I wish there was a hero limit slider rather than just single or classic

There are things I dislike about both single hero and classic. As a fairly new player (I played hom as a kid, but had no idea what I was doing), hero chaining and such is annoying to me. I find not playing that way so long as I'm playing single player to be very doable, however, so it's not too bad. Even more annoying, however, is tracking down all the tiny gnat armies the ai spreads all over the map in order to win. I still like playing classic because I find running around with just 1 single hero and doing all my recruiting and upgrading and exploring and also instantly winning after just 1 single battle to be ALSO annoying. I want some kind of middle ground. I've found this to be somewhat attainable by setting up like an 8 player (ai) single hero game so that I at least get multiple battles, but still have to run around with just one army.

I desperately wish that I could set it so that there was a **three** hero limit. I feel like this just feels right. It would allow for some hero chaining, but nothing extravagant. I picture it would generally shake out as being 2 main heroes with armies, and a chore/unit bus hero. It would lead to multiple battles while not having things drag on as you track down a million heroes that the ai spreads across the map. Or even a two hero limit, so you have one main and one to run between your cities. But of course, this is just the way that I think sounds fun for me to play, which is why I want a slider when setting up the game rather than it being baked into the map so every player can choose how they want to play with the heroes.

I know a lot of people want to be able to have control over the cities too (which should come as well eventually) but I understand that that would have implications for map generation and so could not come right away. A hero cap slider wouldn't and so I don't understand why this couldn't happen.

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u/Lazuli-shade — 5 days ago

Do you think this stat line is good enough to start trying to heal 12 and ups as a resto druid? I have my 4 piece tier set. I have all dungeons at a 10 or 11 but a friend told me 12s are a big jump up in difficulty so I wanted an opinion before I ruin someone's key. I pretty much exclusively play with randoms.

Crit: 8%

Haste: 28%

Mastery: 30%

Versatility: 13%

Leech: 4%

Avoidance: 3%

Speed: 4%

Overall ilvl is 276 but I only have one bis item (my boots) besides the tier pieces and only one of those is mythic. I have a couple of enchants.

Thanks in advance! Trying to learn wow sometimes feels like starting a book series at book 25 and everyone else has been reading since it first came out

Edit: thanks all! Now I know if anything goes bad I can just blame the tank 🥰 (joking of course)

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u/Lazuli-shade — 16 days ago