u/Lawlcopt0r

▲ 11 r/Hades2

I wish "vow of menace" worked as described in the new game mode

As I'm sure you know, any vows you've got activated apply to your >!dream dive!< runs as well. Now, I don't really feel the need to always have high fear activated, but I love having vow of menace active because of the enemy variety it brings to the run. It's just more interesting.

Now, apparently it's simply hard-coded as to which enemies appear in which zones. This is kind of sad because in >!dream dives !<there could potentially be way more combinations. I would love it if they actually came from the following zone every time

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u/Lawlcopt0r — 6 days ago
▲ 5 r/Hades2

I'm talking about >!dream dives o!< of course, not sure wether that counts as a spoiler anymore.

Now I know I should be thankful they're even giving us that much new content that far after the initial release. But it just seems like the new game mode has features that specifically lend themselves to also including the old biomes.

- There's explicitly no logic in how the zones are strung together, so no need to justify why you're going there or how it is connected to the other zones

- The dialogue with NPCs is disabled so there wouldn't need to be additional recording sessions with the old voice actors

- They had to figure out how to re-balance the enemy difficulty depending on how early or late you get a zone. Now I have no idea wether this process is automated somehow or they just tinkered with the numbers and tested a lot, but either way it shows a willingness to re-balance whole zones (which would likely be neccessary because none of the enemies from Hades 1 were built with Mel's moveset in mind, so you'll either need adjustments to their difficulty or even to their movesets, which is of course unrealistic)

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u/Lawlcopt0r — 11 days ago