u/Latter_Relationship5

Best Way to learn UE5(non-gaming) for someone who already know C++ and basic Graphics programming knowledge

I want to learn Unreal Engine 5 for non-gaming stuff (for now archviz).
im comfortable with C++ and have some basic graphics programming knowledge(Opengl/D3D11), so I’m not a complete beginner to graphics domain.
Most tutorials I find are very game-focused or too basic it doesn't involved C++ deeply, which isn’t super helpful. im wondering

  • What’s the fastest way to get productive with UE5 in this context?
  • What should I focus on first (C++, Blueprints, plugins)?
  • Any solid resources that aren’t game-heavy?
  • If blueprint is required , can i learn both C++/Blueprint simultaneously ?

If you’ve used UE5 outside of games, what actually helped you get up to speed?

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u/Latter_Relationship5 — 6 days ago

Do you think Vulkan will ever go through the same kind of legacy vs modern phase that OpenGL did?

Like with OpenGL, the code style changed a lot over time. Old fixed-function stuff looks very different from the newer shader-based way of doing things. Vulkan already feels pretty explicit and low-level from day one, so i'm wondering if it is basically stable in that sense, or if the recommended way of writing Vulkan code could still change a lot over the next 10 years.

reddit.com
u/Latter_Relationship5 — 7 days ago