I put together a comparison video using the exact same source video and character reference for both Wan Animate and Wan Scail.
The video shows all 6 clips:
- Wan Animate (original)
- Wan Animate upscaled with Seed VR2
- Wan Animate upscaled with FlashVSR
- Wan Scail (original)
- Wan Scail upscaled with Seed VR2
- Wan Scail upscaled with FlashVSR
I am aware of the odd bits on the hands ect.... I wanted a raw comparison to see how each workflow handles the task and what it created, I wasn't chasing perfection.
My quick thoughts:
- Wan Scail feels stronger for fidelity and handles motion well
- Wan Animate is noticeably better at expressions and giving the character more "life," but it loses on fidelity.
I’m really curious what others prefer, how they optimize and the settings/tips they see as a MUST.
At the moment I feel like SCAIL is superior and with SCAIL2 soon to be released I'm looking forward to seeing what improvements have been made.
- Animate or Scail — which one do you prefer overall and why?
- What settings / workflows / prompts have been giving you the best results with your favourite?
- For upscaling, do you lean toward Seed VR2, FlashVSR, or something else (and why)?
Update: I found a more advanced wan animate workflow and I've got to say its a big improvement on what I used in the above. I would still put SCAIL in front but its still impressive what animate can do and in some areas it does beat SCAIL still, here's to hoping SCAIL2 has the best of both.
For those that asked this is the workflow I use at the moment for animate: https://pastes.io/A8YwfWIj
And here is an example of a run with it: https://drive.google.com/file/d/1Z0Eub-acnPIQi3geGx1hyWcPYgyMRud7/view?usp=sharing
And for those that wanted the SCAIL workflow I use: https://pastes.io/q0yJf9m6
SCAIL still the top spot for me but this was definitely better than the workflow I was using before.