First time playing a Kineticist, need advice
I'm playing a Yaoguai Wood/Water Kineticist who specifically is the brought to life Figurehead of a ship. Don't know if personality will affect anything, but her story is based heavily on the Going Merry's Soul if any of yah have seen One Piece. I'm leaving it vague when she became fully alive, but the incident that began it was her holding her own hull together during a storm. When Sailors started downing as they struggled to the life boats, she ripped her Figurehead from the front of the ship to save drowning sailors.
She hasn't seen any of her crew since, and only recently washed upon shore for wherever the campaign will be starting. She's supposed to be very naive and not very knowledgeable on things that aren't sailing- think Teen Titans Cartoon Starfire. I've also planned for her to be an unreliable narrator for her crew- she'll be incredibly biased towards them and not be aware if they are genuinely good people or straight up pirate scum. That's gonna be up to the DM!
I'm curious if anyone has advice on any of the following:
Starting Equipment
Archetypes [we're using Free Archetypes]
Any good shipnames? ATM I'm on Wavebreaker but that feels pretty generic. I know she's from basically this world's Tortuga.
Ideas for some crew members to give some basic detail on, as well as memories she remembers witnessing as the spirit of the ship.