u/Kykioviolet

▲ 27 r/opengl

Using OpenGL 4.6 as a modern(ish) API

I've looked around and it seems that resources for 4.6 are fewer and far between especially compared to something like 3.3, and it looks like basically no major games really used 4.6 either.
I'm curious on how viable it actually is for like games, engines, etc. or if there's some astute reason as to why no one seems to use this version, because supposedly it's better optimized for modern hardware (albeit not on the same level as something like Vulkan)

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u/Kykioviolet — 1 day ago