We often hear people saying Rogue and Mage will be (and have always been) good in PvP because of their kits.
But which part of their kits actually makes them so good? And does the next round of nerfs address the core issue with these classes?
When you think about it, doesn't Unholy DK have an amazing PvP kit as well? Grip, stun, silence, infinite roots, slow, Stun immunity, Fear/Sleep/Charm immunity, root/slow break, spell effect immunity, AoE spell dmg reduction... This kit on paper has to be S tier in PvP, right?
And what about Ret? Stun, spell/physical immunity for self or party, 8 sec immunity to everything, pretty much immune to roots, Silence/Fear/Stun removal, Sac, LoH, shield... Not as long of a list as with the DK, but still pretty impressive.
So what is the difference between these two and Rogue and Mage?
The difference is both of them absolutely fold under sustained pressure (atm Ret does better than DK in disorganised play but gets equally destroyed at the highest levels of play). That's right, a full plated, armoured knight is much easier to kill than a spellcaster wearing cloth armour and a thief wearing light leather armour.
Going invisible is probably the best thing you can do defensively in this game and both Rogue and Mage can do that. On top of that, they have insane abilities that can keep them alive longer than any other class in the game.
Blizzard should really start looking into this instead of nerfing another damage skill as these classes will inevitably be back at the top of the PvP charts if they finally don't lose some of their insane survivalability.