u/KrazyKyle1024

Dark Dungeons chimps - the last map
▲ 10 r/btd6

Dark Dungeons chimps - the last map

Okay so this map has four entry points, walls everywhere, two disconnected moab lanes at different elevations, and the only water spot is on a lane that moabs don't come through so the main attack on the destroyer doesn't matter after a while. Getting a reliable global defense is tough, leads exist, and it's just like why.

With all that said, why was this the easiest true expert map I've done to where I got my attempts done in one day? And I beat the map on my first try that got past round 40?

It turns out once you get past the hump and have that global damage, this map becomes much easier and you csn take advantage of the increased track length of each lane. After getting a carrier flagship, I paired it with a spectre that's being buffed both by CF (that atk speed increase got a buff this update and I wanted to mess with it) and by being able to go top crosspath witb Etienne for better general damage. Then I paired both of them with glue storm to take advantage of their low damage per hit and solid pierce, and it helped with round 95 and general ceramic cleanup.

There were some problem rounds, but nothing a moab glue or unstable concoction couldn't fix. And for round 100 I barely didn't have enough for a first strike so an arctic knight with all those walls was enough damage anyway.

I can't believe I beat chimps on every map. I thought the expert maps would have been a roadblock for longer, but half of them aren't even that hard and the other half have well documented starts at this point (no, I don't consider using starts from videos as guides, I doubt most people could find those placements by themselves). I guess I could go back and beat tricky tracks in its harder state or bloody puddles without v52 overpowered merms and avengers, but that's about it. I guess that concludes this series.

Feel free to ask if you have any further questions about this run!

u/KrazyKyle1024 — 15 hours ago