


One of the main mechanics in my print-and-play space game: directional ship damage
I’m currently working on combat systems for my print-and-play sci-fi game inspired by FTL.
One of the main mechanics is directional ship damage.
Different sides of the ship have their own shields and systems. Shield strength is shown by dice along the edges of the ship. Once shields are down, ship sections start getting destroyed, which changes your options during combat.
The circles inside sections are HP, while dotted circles are used for repairs later during the campaign. Systems can also become disabled or completely destroyed during battles. During the campaign you can build new ship sections that give bonuses and also protect inner systems by acting as extra HP layers.
I’m trying to make damage affect gameplay, not just HP numbers.
Does this kind of ship management sound fun or too complex for a print-and-play game?
upd: I added some explanations for clarity.