So I'm trying to buff champion fighter, here's my idea so far. The biggest concerns from people I've gotten is Superior critical with multiclassing, so if you think it's op please recommend an alternative to keep critical hits consistent, but less op.
Level 3 additional fighting style: exactly the same.
Level 3 improved critical: again no change
Level 7 remarkable athlete: you add half your proficiency bonus rounded down to your athletics checks. You score critical hits on 18-20. When you score a critical hit the next time that creature makes a saving throw it has disadvantage or the next time an ally attacks that creature they have advantage. (Whichever happens first)
Level 10 Relentless: once per turn when you land a critical hit you can add your proficiency bonus to the damage.
Level 15 Superior critical: your score critical hits on 16-20
Level 18 survivor: at the start of your turn in combat you regain hp equal to 8 plus your constitution modifier.