u/Ketilbert

Hi all,

Relative newbie here. I've had a little success in the past with baking, but I've hit a bit of a brick wall with this one.

When I try to create a normal map from this window model, it only picks up the broader frame; only if I use a Weighted Normal modifier does it pick up the finer window detail, but the detail on the map becomes rounded, almost bloated, which I don't want. I have tried Keep Sharp, and adjusting the strength, but they just create a map with the broader frame only.

The window was built with a Mirror and two Array modifiers; the merged mesh has a Triangulation modifier applied and, of course, the Weighted Normal mod.

I've tried pretty much every other permutation of settings with no joy.

Any advice would be appreciated!

Thanks in advance - Jim

https://preview.redd.it/m0sbn4216kzg1.png?width=541&format=png&auto=webp&s=b93c7639055af7e2045ecd8a47e61373c22c31e9

https://preview.redd.it/kxv894216kzg1.png?width=2048&format=png&auto=webp&s=5aa3358dd989430b29bf8c7b94a9f9f744a485de

https://preview.redd.it/ovx1p3216kzg1.png?width=2048&format=png&auto=webp&s=0ec11daa5e1fc8ee0ec3f2fc17849a3b5b96597b

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u/Ketilbert — 8 days ago