
A strange vision of an unassuming storefront in the Grand Bazaar in the great city of Absalom. A powerful artifact manifesting in your hand as you come back to reality. Strangers quickly met who have this experience in common. None of you know the meaning behind these mysterious portents, yet you know that their ramifications if you don't act will surely be dire.
The Stolen Fate adventure path sees the players travelling across great distances tracking down cards from the Deck of Destiny, a magical set of Harrow cards imbued with powerful magic. They quickly realize dark forces are also scouring the world for these trappings of fate.
This adventure goes from 11th to 20th level.
Free Archetype variant rule will be used and a handful of 3rd party/house rules.
Payment Handled via StartPlaying.
Feel free to reach out if you have any questions!