the movement is loosey-goosey and imprecise, the 'tech' is straight-up exploits, guns take moronically long to unholster and swap, the dynamic crosshair has no fucking clue where the end of your gun actually is so half your ammo is hitting obstacles in front of you (stella montis walkways anyone?), the gear balancing is a joke why does heavy shield even exist, the aggression-based matchmaking is abusable to the point of being nonexistent, TTK is so long i can raise a fucking family in the time it takes for a 1v1 between fully geared people to be done, and on top of all of this, there is NO incentive to actually initiate any PVP yourself because you're just asking to be third partied by anyone who hears the noise and isn't busy
people complain a lot about PVP in a lot of different flavors but i haven't seen one person mention just how mechanically cumbersome and awkward fighting other people in this game actually is. if people start exchanging fire at a distance the game immediately STOPS for everyone involved in that firefight because you have to sit in cover, peer around with the third person camera, and sling half-peeked shots at exposed elbows for five straight minutes because nobody wants to commit. if the exchange is close-range, everyone just jigglepeeks and throws grenades and if one of the teams involved is free loadouts they lose 100% of the time because two of them have ziplines instead of grenades. and no matter who loses, because it takes the better part of 2 and a half minutes of sifting through this game's garbage menus to make another kit, whoever DOES lose is punished the most not by losing gear but through being forced to craft and upgrade guns and equip every individual item again
to reiterate the thesis: the PVP in this game is just bad