What’s your cold weather mechanics ?
Exposure Levels (0–5)
Level Frost Scar
0 Comfortable
1 Disadvantage on Perception checks (numb senses)
2 Disadvantage on Dexterity checks and saves
3 Speed reduced by 10 ft
4 disadvantage on attack rolls
5 Gain 1 level of exhaustion. Stacks ( player may evoke the barrowed flame
Borrowed flame- instead of gaining a level of exhaustion you may burn a HD and reduce your total HP by that number. Using this feature decreased your level of Frost Scar by 3. You may use this feature X your total HD pool. Only Greater Restoration can remove ½ the decrease in total HP .
🌨️** When Do You Gain Exposure**?
After 4 hours exposed to the harsh cold, make a: Constitution saving throw – Numbers in parentheses are without cold weather gear. Disadvantage when in wet clothing
Environment
DC
Cold (-15–0°C) No check if in cold weather gear
12
Severe Cold (-25–15°F)
14(16)
Extreme Cold (-26 or below °F)
17(19)
Supernatural Cold (frost magic, cursed lands)
20(22)
On a failure: +1 Exposure Level On a failure by 5+: +2 Exposure Levels.
On a success by +5: -1 Exposure Level
🔥 Heat Sources Being near a fire for 1 hour: Reduces Exposure by 1
🏕️ Shelter
Type
Effect
None
Auto fail -unable to take a long rest
Tent/Shallow Cave
Normal
Tent and heater/ Deep Cave
Immune/ Advantage on extreme cold
Magic Shelter/Deep Cave and heater
Immune/ advantage on supernatural cold
My exhaustion rules are -1 to all roll except damage per level of exhaustion and nothing else