u/Kaldesh_the_okay

What’s your cold weather mechanics ?

Exposure Levels (0–5)

Level     Frost Scar

0               Comfortable

1               Disadvantage on Perception checks (numb senses)

2               Disadvantage on Dexterity checks and saves

3               Speed reduced by 10 ft

4               disadvantage on attack rolls

5               Gain 1 level of exhaustion. Stacks ( player  may evoke the barrowed flame

Borrowed flame- instead of gaining a level of exhaustion you may burn a HD and reduce your total HP by that number. Using this feature decreased your level of Frost Scar by 3.  You may use this feature X your total HD pool.  Only Greater Restoration can remove ½ the decrease in total HP .

🌨️** When Do You Gain Exposure**?

After 4 hours exposed to the harsh cold, make a: Constitution saving throw – Numbers in parentheses are without cold weather gear.  Disadvantage when in wet clothing

Environment

DC

Cold (-15–0°C) No check if in cold weather gear

12

Severe Cold (-25–15°F)

14(16)

Extreme Cold (-26 or below °F)

17(19)

Supernatural Cold (frost magic, cursed lands)

20(22)

On a failure: +1 Exposure Level  On a failure by 5+: +2 Exposure Levels.

On a success by +5: -1 Exposure Level

🔥 Heat Sources           Being near a fire for 1 hour: Reduces Exposure by 1

🏕️ Shelter

Type

Effect

None

Auto fail -unable to take a long rest

Tent/Shallow Cave

Normal

Tent and heater/ Deep Cave

Immune/ Advantage on extreme cold

Magic Shelter/Deep Cave and heater

Immune/ advantage on supernatural cold

My exhaustion rules are -1 to all roll except damage per level of exhaustion and nothing else

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u/Kaldesh_the_okay — 5 hours ago